View Full Version : Why doesn't...


26-05-2003, 05:14 PM
...the N-gage have 65000 Colors instead of 4096?

Kirill
27-05-2003, 10:09 AM
Why doesn't my Benz have a Ferrari engine in it and I don't complain.

xhiver
27-05-2003, 03:27 PM
no, you're wrong. N-Gage has 4096 colors instead of 65k colors

PMidway
27-05-2003, 05:10 PM
no, you're wrong. N-Gage has 4096 colors instead of 65k colorsRead the topic first... :P

xhiver
28-05-2003, 05:21 PM
oops sorry, hehe :oops: :oops: . i didn't read it carefully

ebo
31-05-2003, 03:12 PM
I believe there are two main reasons why Nokia still sticks to 4096 colour screens:

1) Power consumption: mobile devices are always a compromise of performance and enough battery operating time. More colours means less standby / playing / talk time.

2) Component prices: you could always have a better CPU, more memory, more features, a better display etc, but then you wouldn't have a mass market phone anymore. I believe Nokia wants to make products that show profit from start.

Tero

FOX HOUND
09-06-2003, 10:11 PM
do we need more than 4096 colours to make a good game

Ewan
09-06-2003, 11:17 PM
Vexed has 16 colours, I don't need 4096, let alone 65K.

Heck SF Cave is monochrome and I don't hear anyone complaining about lack of colour there?

Flashy graphics and motion capture and FMV is all well and good. But it's the GAMEPLAY that counts.

SwitchBlade
14-06-2003, 02:35 PM
Bah, I always moaned about SFCave being monochrome, or was it that I kept crashing, something like that.

necromancer
26-09-2004, 05:42 AM
...the N-gage have 65000 Colors instead of 4096?


i think ebo rite....BTW if ngage have 65k color...with 16mb RAM (if i not mistake.. :rolleyes: ) the price is more expensive.... :D and ngae will be so powerful... :icon14:

heheh... :tongue: futhermore...ngage dosent need 65k because the game that develop currently dosent use rich color(for example..there is no realistic charater with smooth face :D in any game of ngage lately)...is that rite? :D

but...with the help of RAM..the ngage is still powerful to beat hp with 1 megapixels camera.... ;) ....

NightmareChild
10-10-2004, 09:48 AM
The N-Gage has a 104 MHz Dual Arm9 processor, which is perfect for the N-Gage with its 12 bit color and the games (made for N-Gage) run perfectly. If the display was a 16 bit, then the processor will not be able to operate properly and the games will run in a lower fps and maybe even crach sometimes. I don't think that anyone wants that.

DoorMan
11-10-2004, 06:08 AM
NightmareChild, What Do U mean by "Dual Arm9 processor" ???
It has 2 , and other S60 phones has only one ?

and what is the second core for ?

jas0nuk
11-10-2004, 04:42 PM
Probably games, but I never thought it had a dual processor.

DoorMan
11-10-2004, 06:29 PM
Probably games, but I never thought it had a dual processor.

I never heard of this Dual thing anywhere, util someone said it
in this forum.

N/A
12-10-2004, 07:33 AM
Most Nokia Symbian phones have two processors; one to handle the Symbian OS and another to handle the cellular modem/communications.