Here's Catch the Candy in action:
Herocraft, Symbian porting specialists, are behind this version of the classic physics-based puzzle, with multiple audio and language options.
The usual Angry Birds-style game structure is followed, to the tee, with multiple worlds, each of which has a dozen or so levels to complete, one at a time.
As usual, you have to finish every single previous level before you can move on, a philosophy that caused my downfall when I got stuck about 10 minutes in and couldn't progress.... I'm sure you'll do better!
Each level presents a different puzzle. In the simple example above, you just tap on a spot on the moving wheel to launch your tongue/tail, hold it there while the rest of your monster's body follows, wait a second or so for the wheel to rotate further and then tap and hold on the candy, to attract it to you (or vice versa).
This one (above) is even simpler, just two long taps to extend and you're across the bridge...
Then there are moving targets, such a candy on the balloon above. So it's one long tap to extend and contract to the top of the hill, another to latch on to the side of the balloon basket and then a little jiggling from there to make contact with the candy. You get the idea.
There's one conceptual flaw here, however, and one that really annoyed me - aiming your tongue/tail involves the aforementioned long tap on the target, but this very action obscures the target area completely, making it hard to aim precisely and frustrating that you can't see exactly what's going on far too frequently. Is this just me? Am I playing it wrong? Comments welcome.
You can buy the game for £1.50 here in the Nokia Store.
PS. See also the promo video for the iPhone version below, this will give you more of an idea of the gameplay: