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Kuthos RPG: Official Information (Press Release)

23 replies · 9,507 views · Started 31 October 2003

::: Kuthos RPG :::
-- N-Gage Platform --
Completion Time Estimate: 25-50 Hours (Depending on how deep you get into the plot).
Size Estimate: Around 35 MB (N-Gage MMC Card)
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N-Gage/Symbian OS

Kuthos RPG is a project being created for the Nokia N-Gage which will take the new N-Gage to it's limits. What exactly is Kuthos RPG? Kuthos is the first RPG created for the mobile world with a rich environment of graphics and sounds along with a full plot which can span for hours upon hours.

The game's graphics were developed to be 'nastalgic' view for gaming. A look back to the days of Super Nintendo. What exactly is Kuthos, what's the plot? The preceeding questions will soon be answered so sit tight

The game has the intent of being submitted to Nokia's contest for game developers, if won, many games can be expect by Gaming Matrix Interactive in the very near future.

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Kuthos has a very sequential plot which has what can be described in depths. The actual plot can be understood in different ways. The more you pay attention, the more you play the minigames, and take your time you will get more of a complex storyline with more to do (obviously)!

The actual game takes place on a map which consists of close to 25 towns/villagers and an unknown number of various maps/dungeons.

'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
The lands of Kuthos had never seen peace, a war ravaging on for centuries had blasted the lonely planet into a dispersion of despair.
Divided in two by the war, an Empire and a group of Rebel's which had grown to a large kingdom, headquartered on the island of Isabella.

The great general of the Rebels, Zontar, was known for his excellence on the battle-field but a large battle brought him to his demise, his son _________ is the rebel's last chance...at a young age the rebel king starts to train the young man to become a general like his father.
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
(:Note: The above 'plot' is a very crude version, it will be obviously greatly expanded upon and improved throughout time)

Online Capabilities:

Play your friends in Mini-Games:
-- As you proceed through the game and play mini-games with NPC's they become available for play outside of the game for fun. These can be anything from a card game to a quiz type of game and perhaps a few bonus arcade games like Space Destroyer and such, some of these games will have the ability to connect to your friends via Bluetooth and play each other/with each other.

Submit/Find High Scores:
-- You can browse and submit your high scores via N-Gage Arena allowing you to attempt to become the best of the best. If you hold the top 10 spots, you can receive special items to aid you on your quest that you can not receive any other way.

Trade:
-- You can trade with your friends items, as long as the player has a high enough ability level to 'carry' the items (to resist from godly characters), the items you trade gain an very small 'upgrade' and become a bit more powerfull.

Example:

Potion - Revives 20 Life Points (LP)
goes to >>
Potion - Revives 30 Life Points (LP)

Chat:
-- Ok, ok a little less significant option, but you can actually chat with other players via a game-forum which is live when your connect, you can choose to automatically check for new messages every "____" minutes. This will allow for a little more interaction between you and your friends.. This could cost money as it will use our servers (much cheaper than simple mobile-to-mobile messenging) Plans on how this will work are still underway!

The Vault:
-- This option is more or less for promotions, the idea of 'The Vault' is as you progress through the game you can find items known as 'Vaults' which have thier own category which open to a trailer for a game coming soon from an affiliated developer, or for a game coming out soon by us. The Vault items may also contain a part of a strategy guide, some strategy guide pieces are rare and some are uncommon (there will be about 100) and you can trade them via Bluetooth or N-Gage Arena.

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More Online capabalities may come soon!
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Now how the actual game will be played is much like that of old-school RPGs. The battle system will feature side-scrolling battle much like the 'Final Fantasy' series but with many additions/revisions making it more mobile-friendly.

MINI GAMES:
In the multiplayer capabilities area of this post, you read alot about mini-games. The RPG will feature many mini-games, some very hidden while some will be mandatory to play/do good at to proceed at the game. Prizes may also be awarded such as game items to those who do good at more 'rare' mini-games.

Possible Mini-Games:
Simple/Common:
- Snake
- Space Destroyer
- Mahjohng

Complex/Rare Games:
- Kart Racer
- Many original games.

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PRICES/RELEASE:

Some of the information that almost everyone looks for straight away, well here it is.

The game will be released in 'segments' giving us the ability to release the game faster to you. For instance, the first segment (the largest) may have 3-4 hours of gameplay in it, when you finish a major boss battle, the screen will fade out and it will say

"To Be Continued..."

Segments will be released as they finished (duh!).

As for prices, we are not yet sure how we will do this, if the game wins the grand prize from Nokia's competition, then it will be sold as one game in stores which will be even better than releasing in segments.

However, if the game is released by us seperately, the game 'system' files will cost anywhere from $5-$10. This file will include sounds, graphics, and more and may have to be 'patched' as more and more segments are released ( a free patch if you have already paid ).

We are still deciding whether or not segments will cost seperate money, like perhaps you get the first three segments of the game free, but to continue it may cost you $.50-$1 to buy each other segment, or have a package like $25 for the entire game and such. All ideas are still open-end and could be edited at any time.

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More information will be released in time, for now this is all we wish to provide. A website for the game could very well be coming soon!

If you are interested in joining our development group we are 'always' looking for new talent in any area of development.

Composture/Design/Programming/Graphics/Storyline(not needed as much)/Promotions (always needed, will be included in credits).

Please remember that donations of any kind will help speed up our work and will also up our motivation, if you are interested in joining or donating you can e-mail me at the following addresses:

(email both of these)
[email][email protected][/email]
[email][email protected][/email]

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Below you can find a mockup of the graphics we will be using for Kuthos RPG.

Attachments: blah.gif

WOW! I wish you guys best of luck and hopefully I can play your master piece some time next year on my N-Gage.

Remember to play Final Fantasies, Secret of Manas and other gems on Super Nintendo and take notes. There's a reason why those games were and still are so popular. 😊

Originally posted by PMidway
WOW! I wish you guys best of luck and hopefully I can play your master piece some time next year on my N-Gage.

Remember to play Final Fantasies, Secret of Manas and other gems on Super Nintendo and take notes. There's a reason why those games were and still are so popular. 😊

Good idea...

If you do this game good I will pay for it.also think big and make it for the 3650/6600 a few mb of good rpg never hurt anyone.

and yes the graphics remind me of final fantasy 6.no problem what I want is unique characters(with special attributes) and a compelling story line.

or better yet have you thought about making the rpg FALLOUT \FALLOUT2 style (post apocalypse).man I would give me left nut for a game like that on the 6600

😃 Napier! 😎

Sweet, i wish you all the luck, and i hope you guys win..

RPG is what N-Gage needs!😊

Just remember, we can not get the deadline if people do not join our team, we are extremely short-handed at the moment and we currently lost our lead-programmer, but an offer for a programmer has come up so I am entering negotiations with him.

Also, we will have a website up soon, All About Symbian owner Ewan Spence was kind enough to offer us some space, and if he still up for it I would be glad to accept.

yeah Napier, if you need any help with anything, just tell me. I'll be glad to help with anything, that i can do for you/you need.

Just speak up 😊

And i'll reply if i can help or not 😊

Keep it up 😊

Originally posted by Napier
Also, we will have a website up soon, All About Symbian owner Ewan Spence was kind enough to offer us some space, and if he still up for it I would be glad to accept. [/B]

Big flag here - Rafe owns All About Symbian, I'm just someone that helps out a fair bit...

Yeah, heh if not it's always fine... We could find a host easily and are in no rush to get up a website as of now.

Napier, if you need good and stable webhosting, contact me on pm, ill see what i can do for you.

Alright will do!

Everyone ~ If you support us please spread the word about Kuthos RPG.... the game's plot has grown I was inspired by 'something' but it is a BIG SUPRISE i PROMISE... NO game will be like it heh... the GBA version that's planned will be that much better...

Anyways, we do still need people to build it obviously so everyone please spread the word with my email ([email protected], [email][email protected][/email]) the website should be up soon enough

Supported Devices (Planned):

Series 60

If the game is not succesfull at winning the Nokia competition which we may not enter after reading an article by the senior admin here....

Series 90
Any Symbian Phones
Palm PC
Computer (PC/MAC)
GBA

I don't know if I like the idea of signing the rights of something I worked really hard on over to a company... and having no recognition but a few bucks... rather would just release it symbian and get more/equal money..

http://www.geocities.com/kuthosfan/main

A kuthos Fansite has emerged... our first one 😊 Everyone check it out... it gives all the information but a little more organized... I will be personally providing them with information as it comes forth... im also working on the design for the official layout of Kuthos RPG

Just a few updates... I've done alot of plot work... worked on characters and such quite a bit... still looking for development teams of all sorts... so don't hesitate to email me!

[email][email protected][/email]

Hello, Graphics Engine Coder AK1122 here.

I am looking for someone with experience coding in Symbian C++ for some help. If anyone is interested in getting involved (some 3 hours of work max) please PM me, and ill organize for us both to work together.

Thank you

(Napier we really need our own forums 😉)

aight 😉 please inform me as soon as we have something done 😊

All this symbian theory is waaay over my head :P im just a meager graphics speciallist 😉

Ok, time for a little update...
I have been recieving a few emails... noone seems to reply... god getting stuff started is hard 😊

Anyways, on the plot I have come up with much, much, much more! All we need is the staff... VERY promising... Ill post a tid-bit in the near-future

I urge ANYONE interested in being staff (whether you have already spoken to me or not) to email me again so I can get it all organized

[email][email protected][/email]

Subject: Kuthos RPG
and explain some-what of your skills and how much you will dedicate.