From C&VG:
Gameloft's Rayman 3 is undoubtedly one of the better N-Gage titles. With a jaunty tune and that colourful opening welcoming you in, it's difficult not to feel well disposed to the antics of this disjointed gallic freakshow.
The 'Gage's major shortcoming - namely a narrow screen that isn't especially useful in the majority of game genres and must actually prove something of a handicap to developers as well as gamers, isn't a problem here thankfully.
Starting off in a handsomely realised Wanderwood Forest, you can send the pleasingly animated Ray jumping through the air, using his oversized ears (or whatever the hell they are) as a propellor to allow him to cover further distances, and crawl around on all fours biffing undesirables with his remarkable flying fists, which he actually fires at people. Hey, it's French.
The opening level works, as is the way of games these days, as a kind of tutorial. With no hazards to worry about, instead you can experiment with the full complement of Ray's moves - the France-based funster can also swing across vines, climb trees and crawl through narrow gaps.
Eventually, once you've had enough of Monsieur Man's capering you jump through one of the curtains (though not all of them are immediately accessible) - these effectively work as entry ways to new levels.
Rayman 3 on N-Gage is good, cartoon-like fare; playing never feels like hard work, though with games of this type it can inevitably prove irritating when you make a mistake and find yourself sent back to the same point again and again.
More problematic is that Rayman doesn't quite pack the same one-more-go factor that you experience in the finest platform games.
Rayman doesn't do too much you havn't seen elsewhere in the genre - yomp from left to right, up hill and down dale, dodging various undesirables as you collect objects and attempt to make it to the end of the level. To do it all over again.
That's possibly a little unfair, because Rayman 3 is by no means a workaday experience, but there are examples of wit and strangeness in the character design that we would have liked to have seen more of in the actual levels.
Early impressions are that this is fun if you have a dull five minutes to fill on the train, but you won't feel any particular urge to keep playing once you get off. Still, perhaps we're jumping the gun slightly; as we advance through the game, perhaps the compulsion to play will increase. We're still waiting for a release date for Rayman on N-Gage.