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car racing game

1 replies · 2,963 views · Started 19 January 2004

hi all,

I am developing a 2D car racing game for mobile devices(nokia 60/40 series) using J2ME with perspective view.I don`t have much ideas about it.

I want some thing like this (please see these URLs)

1) http://www.sumea.com/racingfever/sumea_racingfever7650shot2.gif

2) http://www.sumea.com/racingfever/sumea_racingfever7650shot3.gif

I have some questions

1) what is the
math involved with perspective view

2) how to implement it

3) which type
of map representation will be there (if any) ?

regards
dotcdotc

"1) what is the
math involved with perspective view"

Trig & Algebra II
It's just 3d projection calculations.

"2) how to implement it"
Depends how you want to go about it. Do you want to go for a more fake view found in the pictures you posted? If so you can fake alot of that with precalculated tables and using a patern on the rode to give a sense of speed.

Or if you want to go full out Mario Kart style. Then you have to get a bit more complicated with using a viewing matrix and projecting to the floor. There is a good tutorial on the basic informaiton on how to do it for gba by dark fader but you can easly take the concept and apply it to cell phones.

http://users.raketnet.nl/darkfader/http://darkfader.net/gba/files/Mode%207%20tutorial.txt

"3) which type
of map representation will be there (if any) ?"

That is up to you.

I hope that gives some help