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Somebody PLZ make Supa Mario on da 7650!

9 replies · 3,454 views · Started 27 September 2002

Yo people!

Congrats on the gaming section, really creative 😃

Well lemme cut to the chase (i got alotta studying to do)

Any body seen this game called Miki's World? Well its this platform game on the 7650, it brings back memories of super mario :cry:

Any body can revive Super Mario world (the one on Super Nintendo 😃) back to life!! I know that you all memorized all the levels, but it would be sweet to fight Koopa Troopa again 😃

I gotta be honest and say that unless Nokia and co pump up the processor speeds, then Java is not going tohave the speed to do this justice. The Javaboy emulator barely runs at 80% on my 350mhz PC - think of that on a limited resource 50 odd mhz Phone.

Not gonna happen. You need C++ for this.

Then theres the downside that the emulator and 1 ROM is gonna fill the storage space on a 7650, the reduction from 16bit gfx to 12bit which will mean loss of a lot of gfx effects like transparancy. Remaining problem is a SNES uses 4 gfx buffers which would use most of the RAM in the 7650 before even playing the game. You could always get a Gameboy Advance, that's pretty much the SNES as a handheld.

On the other hand a Gameboy emulator should be possible on the 7650, but that said even Gameboy ROMs can come to 4MB.

Aside: the article didn't say what they were aiming said emulator at, I'm guessing more probably M$ $tinger phones that are basically a phone bolted on to an iPaq, and a probable battery life of 4 hours. There is no way you can emulate the Gameboy in Java on a 50Mhz phone. Emulation was jerky on low end Pentiums using C/ASM emulators on a pipelined processor. Here the instructions have to be converted by the JVM from Java bytecode into instructions for the RISC, then processed before converting the next. If they get it to run at full speed on the 7650, I doubt it'll be full emulation.

What would be better would be a J2ME to recreation of the original Mario world. Pretty simple if you already create Java apps, the level structures are already created for you. Even the Mikki's world engine would surfice. The only problem would be copyright.

Nes roms are abou 120kb. This would be a perfect system to emulate on the 9210 and it has Mario Bros. I've been looking in to it, but it ain't gonna be a 1 week project + I don't know if OPL can do this.

WOW, all this for me 😃 you should'nt have!!

MAN, next time i'm asking for a Ferrari Modena Spyder!!!

😃