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sf cave question?

7 replies · 2,122 views · Started 18 April 2005

hey everybody been playin this game alot trying to get a good score on it

just wandering why this site doesnt work?
http://sfcave.symbiandiaries.com/

the game says go to this site to check out high scores

ewan owns the site and hope u can answer this question 😉

*LOL*
Just downloaded........
What an annoyingly addictive little game!!!!! AARGGHH!!!! - I Hate YOU! 😃 😃

yeah but vexed isnt as easy as sfcave

sf cave is the most annoying addictive game i ever played

i spend atleast 2-3 hours a week playin it

Vexed reminds me of a superb game on the BBC &Acorn Electron in the late 80's - 1988 i think, called XOR.

In it, you had to push objects around in various directions/combinations, in order to collect objects positioned around a maze. (about 15 mazes in total, each maze about 16 times the size of the screen, with full horizontal & vertical scrolling, + map, when you got to a map object.) - Of course your access to the things you had to collect was 'blocked' by other objects that you had to move & shift in certain ways to clear your path through. Making certain objects hit or fall onto othe certian objects would cause special events, to eathier help or hinder clearing the way.
The big test of the game though, was not time, but that on each level, you were only allowed 1000 moves, so you had to 'tread' very carefully & visually work out your moves, before carrying them out. Otherwise you quite often found yourself running out before you finished the level. A SUPERB Game!

What staggers me more is how they managed to fit soooo much into only 20K or less of Code, including the notes for the music, & the storage of up to 1000 moves. (You could perform a replay, to examine where you went wrong if you failed.) - Remember also, that most of the micros back then (ZX Spectrum, C64, BBC, used the SAME RAM allocation for screen memory also.

E.G. The BBC had 32K of RAM to store programs, however depending on the resolution of the screen, anywhere between 8K - 20K was used as display memory, thus limiting available space for program code!! -

Programmers back then really knew how to squeeze out evely last Bit & Byte of available space! - Unlike todays DLL based BLOATware! - & were more often than not programming in low level assembler mnemonics!!

Someone bring out a port of XOR please!!!! - You'll love it!

Al 'xoio'