Hi,
I was wondering what the process of creating level packs for Vexed involves? At the moment as far as I can tell it's handled completely 'in house' by Ewan himself. However, for there to be so many levels, there must be some sort of automated process behind it.
So, how about it Ewan...any chance of some kind of level editor for Vexed?
Andy
Andy (and others)
Yes at the moment Vexed Levels are created in-house. There is a program for the PC that will allow you to create new levels for the Palm OS version (Sourceforge Base here). The Palm guys (who I liase with) created a small scripting app that creates OPL code that I then tweak and create SIS installation files.
FOr the the current version of Vexed, level generation will remain in house as the main program must have a n index of all available levels.
The next major update (to v2) will scan the Communicator for level packs, so in theory and infinite number will be able to be loaded in. at that point I may do a tutorial on level creation.
The next minor update (to v1.1) should be out next Monday, mainly as a bug fix. Might throw another pack in...
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For those interested each Vexed level is held as an 80 digit long string of numbers, the solutions are a pair of co-ords plus direction, and each level has associated variables like name, par, etc. There are also some overall level stuff as well.