Austin based Super Happy Fun Fun talk about how competitive the mobile gaming market is (reports the Austin Statesman ), while UK reporter Chris Jarvis offers his Top Ten hints on making good mobile games over at Business Week. It's a long way from the ays when Steve I put out out shareware - it was a smaller market, but it seemed to provide a betterreturn for prgrammers. What do you think of the current market for lesiure applications?
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