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Audio streaming problem: the stranges bug (?) I've ever seen

0 replies · 1,481 views · Started 16 March 2007

Dear All,

I am trying to get MMdaAudioOutputStreamCallback work, but I have got a strange problem:

I wrote a very simple source code, it does the following:

1., Creates a stream, opens it
2., In MaoscOpenComplete writes some data to it
3., In MaoscBufferCopied stops it (otherwise on devices MaoscPlayComplete is never called)
4., In MaoscPlayComplete opens the stream again (goto 2)

But after a while (about 10 minutes) it freezes on the emulator and sends the following error message:

PANIC DpddSoundWins: 3

The situation is similar on the device, but there it sais:

�Memory Full. Close some application and...�

But I�ve checked with 3 types of memory manager on the device and my application takes only 140 kb heap and 20 kb stack all the time.

What can cause the problem? I have no ideas left�

Thank you for your help in advance!

Best Regards,
B�lint T�th