Am i the only one that are having problems with your programs closing because of the ViewSvr 11 error?
all the apps that i have that closes with that error is very graphic-intensive, blitting as fast and often to the screen as possible, is that what causes the error?
all apps derive from the Graphics example in the sdk.
also, what optimal way is there to do the fastest possible graphics?
1) using standard controls and implement a custom paint and add a CPeriodicTask that redraws the screen.
2) using an own server that draws directly to the screen and an dummy-app that launches the exe/dll (i saw that the gameboy emu did this)