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View Server error, 11... and optimal graphics...

3 replies · 2,961 views · Started 11 January 2003

Am i the only one that are having problems with your programs closing because of the ViewSvr 11 error?

all the apps that i have that closes with that error is very graphic-intensive, blitting as fast and often to the screen as possible, is that what causes the error?

all apps derive from the Graphics example in the sdk.

also, what optimal way is there to do the fastest possible graphics?

1) using standard controls and implement a custom paint and add a CPeriodicTask that redraws the screen.

2) using an own server that draws directly to the screen and an dummy-app that launches the exe/dll (i saw that the gameboy emu did this)

The "ViewSvr 11" panic is caused by an application not responding to messages from the View Server for a certain period of time. The View Server assumes that this means that the app has crashed, and hence kills it. So don't do lots of intensive graphics in your main app thread.

The optimal way to do graphics is to draw to the screen directly using the direct screen access API, not to use the standard controls.

yes, found that doc on the symbian-site...

now i only need to find out how to run an exe-file from an gui-app so i can have static code/data inside it.