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PIPs enables Quake on Nokia N95

15 replies · 7,235 views · Started 03 September 2007

User ohinkka has posted about a port of the classic shoot 'em up - Quake to S60 3rd Edition Feature Pack 1 phones (Nokia N95, Nokia 6120, Nokia 6110). You will need an original Quake datafile along with the ported application engine (full details are in the forum thread). Of interest to developers is the fact that the port uses Symbian's PIPS libraries and the source code is also available.

Read on in the full article.

That looks absolutely great! Wouldn't it be great if we could play any game from the late '90s (Red Alert! NfS!) on the N95? The 8GB definitely shouldn't have any difficulty with it (although the lack of a normal mouse could be a problem; why can't we buy a mini-USB or compatible bluetooth yet?).

All S60 3rd Edition phones should be able to cope with 1990s PC games hardware-wise, the problem is how to convince talented developers to actually do the job of porting from DOS/Windows to Symbian.

Also, like you say, the controls on a phone aren't always going to suit a game written for a PC.

I got excited and wanted to try this out at work on my N95. I had forgotten how noisy this game can be. I basically just shut the phone down after finding that the volume keys did not appear to have any effect. Plug the headphones in!

It does work in the E90, but you have to use the no fpu version in the internal screen.
It does run slowly due to the size of the screen.

Are you saying that the E90 has worse CPU than N95, i.e. lacks FPU?

The CPU in the E90 is the same as the one in the N95:

forum nokia com /devices/N95
forum nokia com /devices/E90_Communicator

I don't know why the FPU version does not work in the E90. Maybe it's a problem gettig the size of the external screen or anything else.
It's normal that it works slowly in the internal screen: it's much bigger and the program is not using the GPU.

I would like to see QuakeWorld ported (the developer says that he "has" a working port, but "needs" some $$$ through paypal)
to s60, it would be the first real multiplayer FPS to this platform, and might even be the "killer app" to show what s60 is capable of doing.

Online Quake, how cool is that?

By the way, it runs about 30x faster on my 6120c than with my N-Gage for some odd reason... Older ARM not powerful enough?

fpu version doesnt work on e90 as mentioned..

non fpu version works without a hitch on internal screen. External screen is a no go...

shame it doesnt support the e90 keyboard layout...

its a little jerky but the res is quite high. still, very impressive...

is fake because you dont push any button to play quake and the slide is closed...fake fake fake

You can set the volume in the console. I find a value of 0.08 to be good. Also you can set the gamma to something around 0.8 so the game isn't so dark.

Rafe wrote:User ohinkka has posted about a port of the classic shoot 'em up - Quake to S60 3rd Edition Feature Pack 1 phones (Nokia N95, Nokia 6120, Nokia 6110). You will need an original Quake datafile along with the ported application engine (full details are in the forum thread). Of interest to developers is the fact that the port uses Symbian's PIPS libraries and the source code is also available.

Read on in the full article.

Sadly, on the 6110 you get constant memory messages due to only having 17mb for running apps.

These are now the best nokia n95 games ever!!! Full acceleration shows real ability of this phone and we've got so many keys available in landscape mode !!! Just Great !!!

basically i have a nokia N95 8GB And i have uninstalled the symbian os pips software.
and i cannot install any applications now.
what can i do?