I think you misunderstand the point of the Next Gen N-Gage platform.
Nokia aren't setting out to create a gaming machine, this is not an N-Gage 2. They've actually said that exact phrase many many times.
Nokia are setting out to create a gaming platform that will work on the widest possible range of S60 phones, in order to get the widest possible userbase. It's meant to be a next generation replacement for Java games, and that's the context you should judge it in.
The question you should be asking isn't whether Next Gen N-Gage is better than console games, but whether Next Gen N-Gage is better than Java games.
That's why the Next Gen N-Gage games are so cheap, 6 to 10 euros is the price you'd pay for Java games. Console games cost five times more than that. Next Gen N-Gage games are impulse buys which you can download straight onto the phone and charge to your phone bill. There's a minimal barrier between having the game and not having it.
The more gaming-oriented controls you add, the more difficult it is to integrate into a wide range of phone models, and the smaller the userbase that the platform has. That's totally the opposite to how Java has become successful, Java has done well precisely because it's on such a vast number of phones and works on almost any phone layout.
The N-Gage failed partly because it was too phone-like for console users, and too console-like for phone users. Nokia's now decisively going down the phone route rather than getting stuck in the middle.
If you want a gaming-oriented device, get a DS or PSP or GP2X, you'll be far happier with them because they are actually gaming-oriented devices. The GP2X in particular is brilliant for emulation, and like the N93 and N95 it has a TV Out so you can play emulated games on a big screen just as they were originally intended.
The Next Gen N-Gage platform is not a console, it never will be. It's a phone gaming platform like Java, and Java games tend to have very simple controls. Java games also outsell console games, which is why Nokia would want to go down the phone route. Phones sell over 1000 million units a year, consoles sell maybe 30 million a year. Even if only 1 in 10 people use their phone for gaming, that still makes phone gaming three times more popular than console gaming.
My first and most-loved gaming system was the Sinclair ZX Spectrum computer from the 1980s which had an entire keyboard of buttons. By your input-oriented standard, consoles themselves were a huge step backwards for gaming.
The whole original point of consoles was that they were simplified and easy to use. The complexity came later, and judging from the sales of the Wii it seems the complexity was generally a mistake which held consoles back from reaching a wider audience.
And, just to repeat things: ALL N-GAGE COMPATIBLE PHONES HAVE FROM 7 to 20 BUTTONS IN HORIZONTAL MODE, AND ALL OF THEM HAVE 20 BUTTONS IN VERTICAL MODE.
Thank you.
😊
PS: You don't need to get on a bus to complete "The Journey", you just need to walk round your neighbourhood. That might be too strenuous for the average console gamer, but many people do actually enjoy games which involve moving about (athletics, football, tennis, cricket etc etc), and even many gadget-fans have gotten into physical activites such as geocaching. The best thing a new gaming idea can do is widen a gaming platform's audience.
PPS: Yes, the camera movement thing has been done before, but the same was true of the Wii controller and the DS touchscreen, which had appeared on PCs and PDAs many many years previously. Sometimes it takes repeated and more refined attempts before a new gaming concept catches and people start getting into it.
PPPS: Emulation isn't "crippled" if you use the phone in vertical mode, which still gives you a much higher resolution than the original N-Gage ever had. Emulation is even less crippled if you use the N95 or N93 TV Out feature along with a Bluetooth keyboard, which lets you play computer games EXACTLY as they were intended to be played, on a television with a full size keyboard.
PPPPS: You can't directly compare Wii home console accelerometer games with portable accelerometer games, they're designed for two totally different uses. The Nokia 5500's built-in Groove Labyrinth game uses the built-in accelerometer to let you steer a marble through a maze by tilting the phone while looking at the screen. It is possible to use accelerometers with portable games systems, and I wouldn't be surprised if Nintendo includes an accelerometer in the sequel to the DS.