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Which Next Gen N-Gage game will you try or buy first?

19 replies · 12,454 views · Started 27 November 2007

This thread included a poll: Which new N-Gage game are you FIRST going to try or buy when the platform goes live?

The Next Gen N-Gage platform will have at least 17 games at its December launch, all of which will have free demos available so you can try them.

Which game are you going to try and/or buy first when the platform goes live?

In case you're unfamiliar with these games, you can find descriptions and screenshots on All About N-Gage's Games page:

http://www.allaboutngage.com/games/

i dont think anyone will vote for anything that's not exclusive so that leaves:

asphalt 3 - it looks really bad and everyone agrees it's just a quick put together sortof thing - unexciting.
creatures of the deep - probably the best game as it has arena features and is fishing - how many fishing games did you play before?
ONE - great game as well - customization, weapons, graphics - superb
mile high pinball - cut down version of the original - unexciting
white rock - we know NOTHING ABOUT IT except it's name
kappa base - clan features, a classic for nokias - the new snakes for sure 😊
system rush - really cool, really fast, really nice, it isnt like the original - the original that made it so nice and cool - this one is really bad

You've missed out some first party exclusives:

Bounce Boing Voyage (3D remake of the old Nokia classic)
Pro Series Golf (Nokia trying to establish its own 3D golf franchise)
Snakes Subsonic (sequel to the original gen Snakes)

jojosalami wrote:asphalt 3 - it looks really bad and everyone agrees it's just a quick put together sortof thing - unexciting.

Agreed. It doesn't even seem to take advantage of the 3D accelerator support in the N95.

For me, Snakes Subsonic is THE launch title for N-Gage. I just can't wait for it. Other titles which I think to be good are ONE, Brothers in Arms and Pro Series Golf. Shame that you didn't give options for selecting more than one game.

Asphalt 3 is the game i really want 😃 Ewan and Rafe will know that - since i spent about an hour playing on it at the nokia london event earlier in year 😃

Personally I think Bounce Boing Voyage and Hooked On COTD are the two stand-out titles.

Bounce could become Nokia's own Mario/Sonic, tens of millions of people must have played one of the embedded Bounce games at some point or another.

Menneisyys wrote:Agreed. It doesn't even seem to take advantage of the 3D accelerator support in the N95.

I think Nokia's position now is that none of the games will use the 3D chips for the moment, but when the 3D chip is more common they'll start supporting it.

The problem with supporting the 3D chips is it would require two sets of reference hardware instead of one. At the moment, all the games are written for the N73 so that the games will work on the widest possible range of S60 3rd Edition QVGA models.

N-Gage is meant to be a simple standardised phone platform to develop for, it's possible that adding two tiers would complicate matters and possibly deter publishers from even supporting the platform.

Menneisyys wrote:BTW, don't the Nokia folks plan to release something like Orions (see for example http://www.pocketgamer.org/showthread.php?s=&postid=38690 )? Together with lounge-based (which isn't planned for the PPC version) multiplayer, it may become a killer.

It'd be pretty easy to convert into a non-touchscreen platform like the S60, GUI-wise.

I'd agree a card battle game would work well on a phone, especially with online multiplayer, but it looks like Nokia's trying to avoid any kind of "hardcore" games, and is concentrating on more casual titles. Note how Nokia had lots of RPGs and strategy games in the first gen N-Gage, but none at all (so far) on the Next Gen platform.

Hmm ..Voted for one, though quite grudgingly..
Even they dont want to be using the 3D chip right now, they could write a little better games.. Man.. I miss Worms World party.😞

Emo185 wrote:Asphalt 3 is the game i really want 😃 Ewan and Rafe will know that - since i spent about an hour playing on it at the nokia london event earlier in year 😃

But it is too short:frown: . 9 cars+3 motorbikes? Compare it with Asphalt 2's 40+ cars and 10+ bikes:tongue: . And also, Asphalt 3 has got 7 tracks (with 2 layouts for each) while, Asphalt 2 had 15 tracks. This seems to me as a money-making venture by Gameloft. By the way, Emo185, how was the gameplay like, can you share the experience with us?

sandy_1988 wrote:But it is too short:frown: . 9 cars+3 motorbikes? Compare it with Asphalt 2's 40+ cars and 10+ bikes:tongue: . And also, Asphalt 3 has got 7 tracks (with 2 layouts for each) while, Asphalt 2 had 15 tracks. This seems to me as a money-making venture by Gameloft.

You're forgetting two important differences between Asphalt 2 and Asphalt 3:

- Asphalt 2 cost 20 to 30 euros when it launched, but Asphalt 3 will cost 6 to 10 euros when it launches.

- The Next Gen games are being sold as downloads, so the publishers have to keep the file sizes down (especially if people want to be able to download games direct to their phone). Asphalt 3 has much more detailed graphics than Asphalt 2, which means each vehicle and track model is much more detailed. If they kept the same number of vehicles and tracks, Asphalt 3 would take up a lot more memory than Asphalt 2.

krisse wrote:Personally I think Bounce Boing Voyage and Hooked On COTD are the two stand-out titles.

Bounce could become Nokia's own Mario/Sonic, tens of millions of people must have played one of the embedded Bounce games at some point or another.

I think Nokia's position now is that none of the games will use the 3D chips for the moment, but when the 3D chip is more common they'll start supporting it.

The problem with supporting the 3D chips is it would require two sets of reference hardware instead of one. At the moment, all the games are written for the N73 so that the games will work on the widest possible range of S60 3rd Edition QVGA models.

N-Gage is meant to be a simple standardised phone platform to develop for, it's possible that adding two tiers would complicate matters and possibly deter publishers from even supporting the platform.

BTW, programmatically, is it much more complicated to add / enable hardware 3D acceleration support on the accelerated devices than on, say, the 2700G or the GoForce 5500 (that is, OpenGL ES) under Windows Mobile? (I don't list Qualcomm 7200 in here as not even Qualcomm has WinCE drivers to make use of its 3D acceleration, let alone WinMo device manufacturers.) Under WinMo, you can develop for OpenGL*ES AND software rendering in a pretty similar manner and, in general, you only provide two executables for end users (an OpenGL*ES-enabled one and a software only-one).

If programming for / enabling the 3D acceleration isn't that complicated, I do think Nokia should concentrate on it in games that do benefit from 3D acceleration. After all, the majority of the current N-Gage-compliant devices (except for the N81, but I seriously doubt it'll be a commercial success) sold are Nokia N95's (osee the results of the poll).

I'd agree a card battle game would work well on a phone, especially with online multiplayer, but it looks like Nokia's trying to avoid any kind of "hardcore" games, and is concentrating on more casual titles. Note how Nokia had lots of RPGs and strategy games in the first gen N-Gage, but none at all (so far) on the Next Gen platform.

Thanks; that;s bad news. Orions is a BIG hit and GREAT success on Windows*Mobile. (It, unfortunately, lacks lounge-based multiplayer and only exists for the touchscreen-enabled Pocket PC's (onot even Smartphones)). I think Nokia should consider teaming up with its devs (or port the game themselves) because I'm pretty sure it'd become a REAL hit on Symbian as well - and would even "convert" some WinMo users looking for lounge-based multiplayer or "only"having a MS Smartphone (incompatible with the game).

(Posted from my N95 + OM4)

Menneisyys wrote:BTW, programmatically, is it much more complicated to add / enable hardware 3D acceleration support on the accelerated devices than on, say, the 2700G or the GoForce 5500 (that is, OpenGL ES) under Windows Mobile?

Adding 3D acceleration support isn't the problem. The problem is you have to do a second enhanced version of the game with more complex textures and models, and you have to make sure that both versions are just as playable.

In other words, you have to make and test two games, which increases the time and money it takes to publish on the platform. This isn't going to help encourage third party support.

If programming for / enabling the 3D acceleration isn't that complicated, I do think Nokia should concentrate on it in games that do benefit from 3D acceleration.

The whole point of N-Gage is to simplify phone game development with a single platform. Once you add 3D hardware support, you split the platform into two, and the dev effectively has to make two games simultaneously, which isn't simplification.

We're not just talking about Nokia here, most of the games are supplied by third party developers. They're not going to be too happy if they suddenly have to make the games for two reference hardware designs instead of one.

After all, the majority of the current N-Gage-compliant devices (except for the N81, but I seriously doubt it'll be a commercial success) sold are Nokia N95's (osee the results of the poll).

That's not quite accurate, one of the biggest-selling compatible phones (possibly THE biggest-selling) is the N73, which is the current reference hardware for Next Gen N-Gage games.

The N73 doesn't have 3D chip, and it has a relatively slow processor and small amount of RAM compared to the other phones, but the advantage of this approach is that they can add pretty much any other S60 3rd Edition model to the platform any time they want. If a future non-3D-chip S60 model is an unexpected hit, they can add it to the platform and expand the userbase by another few million.

Most S60 models don't have the 3D chip, and I'd predict that most of them won't have a 3D chip throughout 2007 (especially the cheaper mass market models), so it would be quite risky for N-Gage to require it, as it would shut out most of their potential customers.

When it comes to successful gaming platforms, the only thing that matters is userbase. If you have lots of people buying your games, the hardware is irrelevant. The "winners" of each console generation have never been the most advanced consoles in hardware terms, they've usually been the ones that were cheap and had lots of software support.

Thanks; that;s bad news. Orions is a BIG hit and GREAT success on Windows*Mobile.

Windows Mobile devices are very nice but they aren't really what I'd call mainstream though, relatively few people actually buy them, and most of the people who do tend to be technology fans.

S60 is different because it reaches a much wider more mainstream audience, so the games on an S60 gaming platform might have to be more mainstream too.

Don't get me wrong, I would love to see this game on N-Gage, I'm just trying to explain why Nokia might think differently.

krisse wrote:You're forgetting two important differences between Asphalt 2 and Asphalt 3:

- Asphalt 2 cost 20 to 30 euros when it launched, but Asphalt 3 will cost 6 to 10 euros when it launches.

- The Next Gen games are being sold as downloads, so the publishers have to keep the file sizes down (especially if people want to be able to download games direct to their phone). Asphalt 3 has much more detailed graphics than Asphalt 2, which means each vehicle and track model is much more detailed. If they kept the same number of vehicles and tracks, Asphalt 3 would take up a lot more memory than Asphalt 2.

I really agree with you in these points. And both points are commercially RIGHT. But, if you have played the Symbian version of Asphalt 2 and the N-Gage version of the same, you will probably realize, the N-Gage version is a gamer's delight. It incorporates pretty good graphics (at that time), fun gameplay, and lots to play, to actually enjoy the thing for a longer period. If the graphics in Asphalt 3 were similar to Asphalt 2 (which, in many cases seem to be), I or some of the hardcore fans wouldn't have had problem (in fact, if they just ported Asphalt 2 from N-Gage, I would be VERY HAPPY), but, what is the utility of good graphics and fun gameplay, if you can't play it for long? By the way, I am not asking for those 50+ vehicles, just 25 odd vehicles would have been enough. The number of tracks is okay though.

Those aren't commercial points, they're common sense.

If you pay one third the price for the sequel, you can't expect it to be anywhere near as in-depth or as complex.

The price is what allows these games to exist, the nature of these games is entirely determined by how much people are prepared to pay for them.

sandy_1988 wrote:if you have played the Symbian version of Asphalt 2 and the N-Gage version of the same, you will probably realize, the N-Gage version is a gamer's delight.

N-Gage and Symbian games are one and the same thing. All N-Gage games are 100% Symbian S60 games, they always have been.

Do you mean the Java version of Asphalt 2?

what is the utility of good graphics and fun gameplay, if you can't play it for long?

First of all, no one has played the full version of Asphalt 3, everyone is judging it by the demo. We've got to wait for the full, final version before judging any game.

Second, you can buy three or four Next Gen games for the same price as one old gen game. Euro for euro the amount of gameplay on Next Gen is probably the same.

Part of the problem with original gen was that you had to invest so much money just to play one game. At the original N-Gage launch, you had to pay 100 euros to buy two games. That's way too much for a phone game platform.

By the way, I am not asking for those 50+ vehicles, just 25 odd vehicles would have been enough. The number of tracks is okay though.

So you'd be prepared to pay 15-20 euros for a Next Gen game instead of 6-10 euros?

Games can't be judged in isolation from their price. If the game price on a platform is suddenly slashed to one third of its previous level, you cannot expect the same amount of gameplay and/or graphical prowess.

krisse wrote:The N73 doesn't have 3D chip, and it has a relatively slow processor and small amount of RAM compared to the other phones, but the advantage of this approach is that they can add pretty much any other S60 3rd Edition model to the platform any time they want. If a future non-3D-chip S60 model is an unexpected hit, they can add it to the platform and expand the userbase by another few million.

Most S60 models don't have the 3D chip, and I'd predict that most of them won't have a 3D chip throughout 2007 (especially the cheaper mass market models), so it would be quite risky for N-Gage to require it, as it would shut out most of their potential customers.

When it comes to successful gaming platforms, the only thing that matters is userbase. If you have lots of people buying your games, the hardware is irrelevant. The "winners" of each console generation have never been the most advanced consoles in hardware terms, they've usually been the ones that were cheap and had lots of software support.

Thanks for the explanation. Hope these games indeed prove to be financially successful in a degree that real 3D acceleration support is added some time in the future.

Wirelessly posted (Sony Ericsson M600i: Opera/8.01 (J2ME/MIDP; Opera Mini/3.0.6560/1724; en; U; ssr))

StarWars:Force Unleashed, ,Hooked:Creatures of the Deep and ONE ;can be runner-ups..