Menneisyys wrote:BTW, programmatically, is it much more complicated to add / enable hardware 3D acceleration support on the accelerated devices than on, say, the 2700G or the GoForce 5500 (that is, OpenGL ES) under Windows Mobile?
Adding 3D acceleration support isn't the problem. The problem is you have to do a second enhanced version of the game with more complex textures and models, and you have to make sure that both versions are just as playable.
In other words, you have to make and test two games, which increases the time and money it takes to publish on the platform. This isn't going to help encourage third party support.
If programming for / enabling the 3D acceleration isn't that complicated, I do think Nokia should concentrate on it in games that do benefit from 3D acceleration.
The whole point of N-Gage is to simplify phone game development with a single platform. Once you add 3D hardware support, you split the platform into two, and the dev effectively has to make two games simultaneously, which isn't simplification.
We're not just talking about Nokia here, most of the games are supplied by third party developers. They're not going to be too happy if they suddenly have to make the games for two reference hardware designs instead of one.
After all, the majority of the current N-Gage-compliant devices (except for the N81, but I seriously doubt it'll be a commercial success) sold are Nokia N95's (osee the results of the poll).
That's not quite accurate, one of the biggest-selling compatible phones (possibly THE biggest-selling) is the N73, which is the current reference hardware for Next Gen N-Gage games.
The N73 doesn't have 3D chip, and it has a relatively slow processor and small amount of RAM compared to the other phones, but the advantage of this approach is that they can add pretty much any other S60 3rd Edition model to the platform any time they want. If a future non-3D-chip S60 model is an unexpected hit, they can add it to the platform and expand the userbase by another few million.
Most S60 models don't have the 3D chip, and I'd predict that most of them won't have a 3D chip throughout 2007 (especially the cheaper mass market models), so it would be quite risky for N-Gage to require it, as it would shut out most of their potential customers.
When it comes to successful gaming platforms, the only thing that matters is userbase. If you have lots of people buying your games, the hardware is irrelevant. The "winners" of each console generation have never been the most advanced consoles in hardware terms, they've usually been the ones that were cheap and had lots of software support.
Thanks; that;s bad news. Orions is a BIG hit and GREAT success on Windows*Mobile.
Windows Mobile devices are very nice but they aren't really what I'd call mainstream though, relatively few people actually buy them, and most of the people who do tend to be technology fans.
S60 is different because it reaches a much wider more mainstream audience, so the games on an S60 gaming platform might have to be more mainstream too.
Don't get me wrong, I would love to see this game on N-Gage, I'm just trying to explain why Nokia might think differently.