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Accelerometer Games I want somebody to write for the n95

11 replies · 8,429 views · Started 03 December 2007

Come on game developing people, write me some accelerometer games: -

- A simple 2d rolling ball maze game.

- Something like Katamari Damancy (or whatever it's called).

- Some kind of puzzle game involving tipping/sliding pieces about to make 3 or more of the same colour disappear.

- Something like that controlling-blobs-of-mercury game on the PSP/WII

- Monkey ball/marble madness

- Space Harrier

And I'd like them yesterday please.

😮

Thanks,
Dave

I saw a video clip on the web the other day of two young lads who had out-grown their rocking horse, so dad had taped the wii-mote to the back of it, plonked it in front of the telly, and they were using it in a motorbike-racing game. Now that was cool.

davecozens wrote:Come on game developing people, write me some accelerometer games: -

- A simple 2d rolling ball maze game.

- Something like Katamari Damancy (or whatever it's called).

- Some kind of puzzle game involving tipping/sliding pieces about to make 3 or more of the same colour disappear.

- Something like that controlling-blobs-of-mercury game on the PSP/WII

- Monkey ball/marble madness

- Space Harrier

And I'd like them yesterday please.

😮

Thanks,
Dave


The first one definitely came to my mind: A 3D version of Bounce could be a good example.

If I knew how to program for Symbian, I would have done it, but I'm still trying to figure out, there's a long way😊

Don't worry, there'll be accelerometer games soon in a month or two IMO

They need to do a cut down version of Wii sports.. Bowling could be done as well as golf. You can look away from the screen when performing the action and then look at it afterwards to see how you have progressed in it.. 😊

can16358p wrote:If I knew how to program for Symbian, I would have done it, but I'm still trying to figure out, there's a long way😊

I've recently looked into this and OMG 😮 what a nightmare it looks. I've had to d/l and install Perl, Carbide C++, Visual Studio, Java SDK and Symbian SDK, as well as a few other bits and pieces to ensure compatability. What ever happened to good old OPL??

surfshag wrote:Just wait for "Nokmote" its not far off now...

Gary

I know, and it's going to be FAB.

But I reckon there's a genre of games particulary well suited to being tipped about wiimote-stylie. And I reckon it's a genre not currently well supported - cos without the accelerometer they'd be no fun at all...

Rolling things about with the D-Pad - boring. Rolling things about by tipping the phone - Muchos Fun-Time!

I agree. A simple rolling-ball-round-maze game would be tedius as all hell using 'normal' controls. Introduce motion sensing and there is suddenly an element of skill in balancing the movements, so it would become really fun.

I suppose someone could just develop a game like this just using up, down, left and right to control the ball. Provided they include acceleration and momentum, when NokMote comes along, the game would just work with that. Make it easier for someone to develop without messing around with the accelerometer API.

3Shirts wrote:I suppose someone could just develop a game like this just using up, down, left and right to control the ball.

Mind you, acceleration could be a bit tricky assuming that the dpad is a simple digital u/d/l/r since I'm guessing that the accelerometer provides more analogue amounts of u/dl/r depending on sharpness angle,etc...

I dunno. Just want toys 😉

Yeah, the directional buttons are digital but you could program it so acceleration was not just on or not but rather like a slider control. Press left and it starts moving left at speed 1, hold it down and it moves progressively faster. Then pressing right knocks 1 point of speed off or holding it down quickly 'slides' the speed to zero then up in the other direction.

I dunno, just thinking out loud really

chrsfrwll wrote:I've recently looked into this and OMG 😮 what a nightmare it looks. I've had to d/l and install Perl, Carbide C++, Visual Studio, Java SDK and Symbian SDK, as well as a few other bits and pieces to ensure compatability. What ever happened to good old OPL??

haha 😊 yeah, you need perl, and ide (if you do not want to write in a plain text editor, compile under cmd and create all the files yourself, just like impossible), a SDK (or more than one), patience, and hope for everything to go right with no errors. (it's hard).

well, nokia has carbide.c++ ide and there's a version called carbide.vs for visual studio integration. but the coding is extremely hard for symbian IMO, it's designed in a really complex way, but i'm figuring it out even though i'm a bit slow. the worst thing is that there is no really one getting started guide with step by step example codes etc.

//by the way i would really like to see Bounce with accelerometer. come on nokia! maybe on ngage platform?