So, if Nokia are going to add their branding to a product and just inflate the price I'm not too impressed.
Nokia didn't publish Brain Challenge, it's a third party game from Gameloft. It's Gameloft's decision about what games to publish on N-Gage, so they're the ones to blame.
To be fair though, Gameloft are also bringing graphics-intensive 3D games to the platform such as Asphalt 3, so if you prefer 3D stuff then they are catering for you as well. The best way to influence what types of games they bring out in the future is to vote with your wallet.
Furthermore this is not the kind of game that should be shipped to show off the supposed 3d graphics capabilities of the new N series phones. So far the new Ngage has given us tetris and a puzzle game.
First of all, you're missing stuff out here. They haven't JUST given us tetris and a puzzle game, there are graphics-intensive titles too.
Have you SEEN the graphics on Creatures Of The Deep? They're better than any phone game so far:
http://uk.youtube.com/watch?v=qyDzsRZfqA4
http://uk.youtube.com/watch?v=Pygf_q2v4wg
System Rush Evolution is also pretty darn good even without using the graphics chip.
By the way, the Nseries brand has absolutely nothing to do with the graphics. S60 phones have always had 3D capability, that's why the original N-Gage was able to run direct ports of PlayStation games such as Tomb Raider and Tony Hawk. The N-Gage platform won't just be on Nseries phones, non-Nseries S60 models will be getting it too, and it's probable that eventually all S60 phones will ship with N-Gage built-in.
Come on Nokia, we want Zelda and first person shooters and multiplayer 3d immersive realities and realtime strategy games.
To be honest, I don't think that is what most people want on portable devices. Nokia tried that console-esque strategy on the old N-Gage and it went nowhere.
Even on consoles, what has been one of the biggest-selling portable franchise over the last few years? Nintendo's Brain Training, which is clearly the market that Gameloft is going after with Brain Challenge (even the name is almost identical). The Brain Training games' graphics and gameplay are so basic they could have been done on an 8-bit machine in the 1980s, but that hasn't stopped them climbing to the top of the portable sales tree today.
If you compare games on portables to those on home consoles, graphics are a lot less important. What most portable gamers seem to want is instantly accessible gameplay which they can keep coming back to and play in very short bursts, especially on phone games.
It's quite rare that people play phone games for long sessions, though of course a well-designed game can suit both short and long sessions.