Network connection methods like 3G , 3.5G are extremely expensive to make use of in a number of countries.
Yes, but that number is going down, and that should eventually happen everywhere.
In many countries it's already extremely cheap, here in Finland you can have unlimited 3G/3.5G access (with no data caps) for 10 euros a month.
It would be nice if (at least) bluetooth (local) connectivity was implemented into most of the games.
Totally agree, though I wouldn't call that online gaming as it doesn't involve the internet.
Bluetooth would be really good on the new N-Gage games because so many people have compatible phones, and if they don't have the correct game they can download it and buy it straight away. It's much much easier to have a Bluetooth match on the new N-Gage phones, so it's a shame the new games don't support it yet. They will do though, if Nokia's publicity department is correct.
The average n-gage gamer will 'never' get near the top 10 on world ranking system. But might have a shot , at the regional leaderboards. And this would carry several gamers along - not to mention increase nokia's mobile gaming penetration.
Yes, I've made this point in several of my reviews so far, and regional boards would be a good way of solving this problem. Another solution already in use is seen in games like Hooked On Creatures Of The Deep, where the leagues are divided up into resorts, species and tournaments so there's often at least one league where you're vaguely near the top.
Implementation of GPS into the client and games would be a nice idea.
This has been suggested many times, including in articles on AAN, but I suppose Nokia might want to wait until more compatible phones have GPS.
Learning from the Nintendo DS's strategy - where some games can be played locally and online
Much as I greatly admire what Nintendo have done for gaming as a whole, I don't think they're a very good example for online gaming.
The DS's online services are truly awful IMHO. When I had a DS I had several online games but thanks to the dreadful friends system it was virtually impossible to find anyone to play. Even when I did swap friend codes for Animal Crossing, we then had to email to agree when we would both be online, and also had to agree who would enter whose game world because there was no way to check if someone was waiting. Very very bad implementation, players had to do so much work, most people didn't bother.
Even on Mario Kart which allowed anonymous matchups, there was usually only one other person online, partly because Nintendo staggered the release dates over the world so by the time Europe got it the Americans had given up.
Krisse, that poll link is broken when viewed from the mobile AAS site.
The mobile site hasn't yet been overhauled, it's still got the old gen artwork on it. We'll try and get it revamped and fixed at some point, but we've been concentrating on the main site so far.