Hi,
i get the images(video)from in-build camera.
i use the function ViewFinderFrameReady to get the frame, and i
want to map the frame to texture. i know the format of the image
may be YUV or BGR, so i had to convert them to RGB used in opengl.
so my question is that:
1) how to convert YUV or BGR to RGB
2) how to map the converted iamge to texture?
Looking forward to fast replying.
Thank you
Mia