[Again, we can't comment at the bottom of the article itself, so I am having to comment here - is this intentional? It's odd if so, and rather silly if not]
It is intentional, because the items you see on the site's front page are the news items, not the articles themselves. When we've put comments on the bottom of articles, people don't ever see the comments totals climbing.
Also there are various problems with spammers posting on the bottom of popular articles weeks or months after they've been published. It's the articles themselves that end up in the Google index, and the spam rather spoils this.
I think the main point about deployment, regardless of when it gets embedded is, SURELY it is worth Nokia pouring loads of time, effort and money into a major marketing exercise to get people to download the NGage client once it's ready?
With all due respect, no.
Such marketing would be a terrible mistake and a collossal waste of money.
Why spend lots of cash trying to persuade people to install N-Gage, when you can include the app built into compatible phones for free? And why make people jump through hoops when they don't have to?
Embedding N-Gage in phones is a far, far, far more efficient way of doing things and that's where the resources should be poured. Embedding N-Gage in phones means that it would reach people who don't know about N-Gage and those who don't know how to install apps. It would also reach cynics who can't be bothered to install N-Gage but might give it a go if it's already on there.
You don't need to market something at all if it's already in the phone by default. People will see the "Games" icon, click on it and try out the demos.
N-Gage is NOT a games console, you do not need to get people interested in the platform in itself, all you have to do is get them interested in the phone as a whole and include the games platform with it.
If N-Gage is in all compatible phones by default, that means it's just a click away for tens of millions of people. That will never ever happen with an optional installable app, they'll never get even close to that.
Honestly, how hard and expensive would it be to get people to text a shortcode and receive a link to the download on their phones?
Why make it that hard? Why not just have it on the phone already installed, just like all the other standard applications?
Also, I think the proof of the pudding is in the eating: very very few people have downloaded N-Gage despite tens of millions owning compatible phones. Downloading is never going to give N-Gage the massive userbase that embedding would.
You mention the 5320 handset. I would have thought the 6220 Classic will be a much bigger seller, and the 6120 Classic has been huge. Both should have NGage on them at the same time if not before, as the 5320.
Yes, it would indeed be better to be on as many phones as possible. But the point of the article is that it now looks like N-Gage won't be on ANY of those phones, because the FP2 version of the N-Gage application won't be ready in time.
The FP2 N-Gage app has to be finished three months before a phone's release if they want to build it into that phone, and as the 5320 and 6220 are both out within the next three months it looks like Nokia have run out of time.
Incidentally, the 5320 is launching for a much lower price than the 6220 or 6120, that's the only reason I said it will be a big seller.
The cheaper a phone is, the bigger its sales tend to be, with the cheapest phones making up almost all mobile phone sales. If the 5320 is the cheapest S60 phone so far, it may become the biggest selling S60 phone so far too. I don't know if that will happen, no one knows, but it's a distinct possibility.
Whatever happens, it seems likely that the 5320 and N96 will sell in the millions and N-Gage desperately needs those millions of people to have it on their phones. The only way that can be guaranteed is if N-Gage is built into the firmware.
and by that I mean consumers en masse should have no sympathy and should very much choose another platform that delivers.
You're talking about N-Gage as if people actively choose it as a gaming platform. People don't do that with phone games, they buy the phone for other reasons and the games are a bonus.
I've used this analogy before but here it is again: choosing a phone for its games is like choosing a television for its teletext, virtually no one does this, even if they find teletext a useful feature. Other features are just far more important.
If, after all this time, that's what the word N-Gage means to the public who pay attention online, then they're on a very steep slope to "educate" the users.
That's why I wouldn't bother educating them, I'd just stick the app on the phone and let people notice the "Games" icon themselves. N-Gage is intuitive enough for a mass audience if it's on a phone, it's just a question of getting it on the phone in the first place.
Games consoles advertise because they need to get people to buy the hardware, but people are buying N-Gage-compatible phones anyway so there's no need to do that.
It's also worth noting that soft game launches on N-Gage can be just as effective as publicised game launches on a console platform, because everyone who owns a phone with N-Gage on it would automatically see all new games listed in the showroom. This isn't a platform that requires publicity.
Incidentally, for what it's worth, I wrote a long article last year about why Nokia shouldn't use the "N-Gage" name for the new platform, for exactly the reasons Ewan and others outlined here. It's a spoilt brand, people associate it too much with a particular device, and there's no advantage to it. Well, they've made their decision so there's probably no point moaning about it now.
But perhaps they should have called it Nokia Games, to go with Nokia Maps and Nokia Music?