Just to make things clear, Nokia have promised to include accelerator chip support in the next N-Gage SDK so we probably will see chip support in future games. There will be two versions of some games, one for phones with chips and one for phones without chips.
But people are drawn to graphical wizardry. Its the hook that reels them in, gets them talking, gets them buying games
Not on phones it isn't. The best-selling phone game of recent years is EA's re-release of Tetris.
Phones are not consoles, people don't buy them for games. But even on consoles it's no longer the graphics that matter, as the success of the Wii and DS will testify. Nintendo's consoles are a generation behind their rivals, even Nintendo admit this, but they're outselling all their rivals put together.
I cant help but be slightly baffled by ur unconcern for tastier looking games where available.
It's not about better graphics, it's about whether a dedicated graphics chip makes much difference on a screen that small.
If the chip doesn't make much visible difference, then you are probably wasting your money by paying extra for a phone that has one.
If the screen was bigger, for example on a PSP-sized device, then yeah a graphics chip would probably be a great idea.
But most N-Gage games are probably going to be played on the cheapest phones, because it's the cheapest phones that sell the most (the average phone sale price is something like 100 euros excluding taxes and subsidies), and the cheapest phones have the smallest screens.
We've also got to remember that most people probably aren't buying Nseries phones for games, they're probably buying them for other things like calls, e-mails, music, photos, web browsing, messaging, video, mobile TV etc none of which benefit from graphics chips. For these people there really is no point at all adding a graphics chip because they would never use it.
If i bought a new tv i wouldnt buy a 'SD' set if i knew they'd be broadcasting in HD after December.
Actually that example illustrates my point exactly.
In studies of HDTV, they've found that most people can't tell if it's HDTV or SDTV when the screen goes below about 20 inches, because most people watch it from their sofa which is about 2 -3 metres away. You might be able to tell the difference at point blank range (which is how shop sales staff try to sell it to customers) but no one watches television that way in real life.
In other words, if you buy an HDTV with a screen below 20 inches, you've wasted your money.
It's the same with graphics chips, once a screen gets below a certain size the value of graphics accelerators is questionable.
There's also download sizes. Phone games have a size limit of about 30 megabytes if you want to make them available through the phone network, so they don't really have room for too much texture data (the Quake 2 game you played on an N95 8GB was MUCH bigger than 30 megabytes).