Suffice to say that it's the reason that these games are the minority, why there aren't more ports of games between platforms and potentially why there aren't more developers for n-gage etc.
With all due respect, that's just not true.
Third party publishers don't ultimately care about the tech specs or ease of development on a platform.
The only question that really REALLY matters to publishers is "How many people buy games on this platform?". Publishers flock to platforms because of their active userbase. It's the active userbase that determines sales, and sales are the only thing that interest publishers because that's where the money is. They're businesses, they want as much profit as possible to pay their workers and appease their shareholders/owners.
If you gave a publisher the choice between a million selling 2D game with bad graphics or a 10,000 selling 3D game with superb graphics, the million seller will win every time.
Java is still the top phone gaming platform purely because it's got a larger userbase than all other gaming platforms put together. Its graphics are rubbish and the platform is highly splintered, but the sales of a Java game can be very high indeed because virtually all phones sold today support Java.
If by some miracle people started buying C64 and ZX Spectrum games again in large quantities you can bet that publishers would start supporting these machines again, they wouldn't care what the hardware was like as long as their games flew off shop shelves.
N-Gage has a very small userbase right now (maybe less than 100,000) as it only just started to be embedded a couple of weeks ago, and that was in a very expensive low-selling model. Even if N-Gage was filled to the brim with gaming-friendly hardware and dev tools it wouldn't be attracting many publishers right now because such tiny user numbers aren't enough to generate significant sales.
BUT... this time next year it should be embedded on many millions of phones (including cheaper mass market models) and will seem a lot more attractive than it does now, because so many people will be literally just a few clicks away from buying the games straight onto the phone.
I'm not sure of the 2D acceleration features of the various graphics chips used by the Nokia handsets, but acceleration in general can improve any game (support for BLITing, etc.). Alpha and blending effects can make 2D games look more impressive with large numbers of particles.
Fair enough, but does anyone really play RG or Worms for things like blending effects?
I honestly think you're missing the point by going off on this graphics tangent. Phone gaming (and arguably gaming in general) is at its most successful when graphics are a sideshow, when the graphics are irrelevant.
Look at Brain Training, how the heck did that series get to be such a megahit when it has virtually no graphics at all?
And why was EA's java rerelease of tetris the best-selling phone game of the year?
Note that the graphics of Asphalt 3 are actually pretty good, especially in screenshots - just a bit jerky. The graphics are certainly better than the repetitive gameplay (in my opinion, anyway!). It seems to be selling well, wouldn't you agree?
You say that N-Gage should have hardware accelerators to make game graphics smoother, in order to increase game sales.
Yet the example you gave is of a jerky game (Asphalt 3) outselling other games with much smoother graphics (SRE, COTD, Bounce etc). Surely that means that people don't particularly care about smooth 3D graphics when choosing which game to buy? And if people don't care about smooth graphics, doesn't that make accelerator hardware redundant?
And the second best selling N-Gage game after Asphalt 3 is Tetris, which has graphics that are no better than a 1980s Amiga. No one could possibly be buying Tetris for the graphics.
lots of ppl are getting an issue trying to Run Pro Series Golf in new app , it exits after 2nd shot ,or it just wont open
but dont worry there is a new PSG file tomorrow what will fix the issues
Hmm... the 5320 has had version 1.10 for a while now and it has never had PSG even listed in its showroom, so it seems like Nokia already knew there was a compatibility problem with this particular game.