Over on All About N-Gage, Ewan Spence has been getting frustrated with the relative lack of games for N-Gage, arguing that Nokia should open up the system to Java and other more generic titles, to increase the variety and depth.
Read on in the full article.
my first instinct was to agree with the importance of not diluting the Ngage brand, but you make a good point.
21 game titles wouldn't be as much of an issue if they were all high quality exclusive to Ngage games. Some Ngage titles are rather disappointing though.
Bolstering the Ngage lineup with some good quality java games with arena support could increase the user base, leading to the opportunity of more exciting innovations in native Ngage games.
Just gimme "Worms 3D"! Can't wait already...
Nothing, nothing beats Worms 2 and the superbananabomb! But yes, worms should be there with internet and bluetooth play. So should something like LBP!
Worms World Party is canned, or officially "postponed indefinitely".
Drat! I hoped to buy something from N-Gage... Although, you could say I'm not the target audience... and be right.
I'd like to release our LuckyCoins as NGage title. It is not made for hardcore games, but pretty fun and entertainment.
Casual gamers are more than hardcore players and N-Gage could get much benefit from wider audience.
P.S. check out our gameplay video
http://ru.youtube.com/watch?v=oHUketPTGZo
www.PTGames.mobi
Java on ngage, are you crazy?? Sluggish Java stuff doesn't even deserve to be on S60, leave alone Ngage.
I know ngage is not turning out to be what it was expected but this, if it happens, would be a real nightmare. While we should be looking at creating games that compete with PSP, a suggestion like bringing Java to Ngage, coming from a reputed site like AAS is really ridiculous and sad.
The problem with Java games on N-Gage is, greedy publishers like Gameloft and Glu will only produce Java titles and sell them through N-Gage. This is all the more likely, because they need not develop a separate N-Gage version. Other 3rd party publishers will follow suite and eventually, N-Gage will become an interface to buy games, not a platform by its own.
Another problem is N-Gage doesn't have large no. of titles because of the quality control, bug fixing, etc. that is done for each release. With lots of Java games in pipeline, these procedures will be further slowed. Then, we'll get bad quality titles (with bugs bugs all around).
For Java stuff, there's this croppy Download! applet, with it's ridiculous zero prices for everything and the folder icons which do not load completely even after tons of warning...on my FREE WiFi.
Oh BTW why not ask confirmation only on GSM/UTRAN connections?
Wi-Fi connections do not need those pesky warnings, I believe so even in 3rd world countries.
Or, even better so, the selection of the APN _is_ a confirmation itself.
Hint:
[email][email protected][/email]
www.forum.nokia.com/snapmobile
"help is on the way" he he 😊
Nokia, with its n-Gage hardware and services, has tried for years to build a mobile gaming platform to match Sony and Nintendo. Somehow, without even really seeming to try, Apple has succeeded, at least in the sense that you now have people talking seriously about the iPhone as the future of handheld games. Currently there are more 1700 game titles in the Apps Store. What a BIG difference?
Unregistered wrote:Nokia, with its n-Gage hardware and services, has tried for years to build a mobile gaming platform to match Sony and Nintendo. Somehow, without even really seeming to try, Apple has succeeded, at least in the sense that you now have people talking seriously about the iPhone as the future of handheld games. Currently there are more 1700 game titles in the Apps Store. What a BIG difference?
Unfortuantly they did it in the wrong way.
The N-Gage was filed with nokias "qwirks" such as having the wrong resolution screen, having to take the battery out and wait 5 minutes for it to boot to change games and looking like a complete tard while making calls. Also because the phone a standard OS, no acceleration support and a standard card format the games were easy to crack and got hacked in a few days.
Even the replacement was only mildly better and it was never going to be a match for the handhelds around the time.