Commentators are assuming that people are snubbing CWM, but for that to be true people would first have to understand what it is, and I don't think 99.9% of people really understand what's on offer.
-Most people I know have never heard of CWM, even the ones that use Nokia handsets for music playback
-Those who have heard of CWM mostly think it's just another music store
-The tiny number who have heard of CWM and who realise CWM is a subscription service mostly think they have to give up the tracks at the end of the year
...so no matter how attractive the deal might be, it doesn't make any difference because people don't know about it.
The main selling point, unlimited downloads to keep, just isn't being advertised at all, anywhere.
But also they should have launched this on the 5800 for many many reasons:
1) The 5800 is a brand new phone which no one owned at the time CWM launched, so everyone who wanted a chance to buy a 5800 CWM handset would have been able to.
2) According to a recent report on Mobile Today the 5800 is now the best-selling MP3 player in the UK, so it would have brought spectacular numbers of subscribers to CWM.
3) The 5800 is attracting a lot of attention and praise, and this would no doubt have rubbed off on CWM if it was seen to be associated with the service. It would also have given the 5800 a distinctive selling point which its rivals wouldn't have had.
3) Ewan mention's Steve's enthusiasm for the N95 8GB, but that's exactly the problem: Steve was so enthusiastic about the N95 8GB that he bought it BEFORE the CWM service launched so even if he wanted to use CWM he wouldn't be able to. Most people who want to buy an N95 8GB or 5310 have already bought it, and Nokia won't let them get CWM purely because they bought their phone too early.
Can someone, anyone, please come up with a valid business model that satisfies the handset manufacturer, the music industry, and the end user?
Actually, yes, there is a valid business model which makes sense:
-Music industry already makes X amount of profit per user in a typical year.
-User pays that X amount (with a little bit extra on top) to the music industry via premium price hardware.
-Music industry allows that user unlimited access to their catalogue for a year.
You might think X is a very large number but I don't think it is, because most of the price of a typical CD doesn't actually go to the publisher. Also, most people don't actually buy CDs that often, perhaps a dozen or two a year.
On top of that, X will get progressively smaller as piracy takes its toll, so the above business model will get more attractive as time goes on.
All that a manufacturer would have to do is add X on top of the price of a device, share a bit of the device's profit margin with the music industry, and they would all be making money from it.