A lot of people hold up Apple's iPhone App Store as the perfect solution to app distribution, but that's not always the case. Long term app developer Gedeon Maheux of Iconfactory (behind apps such as Twitterific) has a detailed post on why he believes the store has failed him. It's worth a read not just because it illustrates the problems behind an app store, but also because other app stores are likely to have exactly the same problems.
Read on in the full article.
But Ramp Champ really isn't that great. Just a pinch of sour grapes perhaps?
My TV isn't broken just because I'm watching Flash Forward... Sure it looks pretty, but it isn't much fun.
I think part of the problem is that Apple can live well from thousands of $.99c apps because they get their 30% share of all of 'em.
The individual developers can't live from their 1-3 apps, though.
As long as new apps are coming in, this won't change.
I don't know what the blog said because it wouldn't appear on the page (some browser compatibility issue) but:
Loads of new apps every week, loads of them all doing the same thing, all getting lost in the mire. Big dev teams moving in, and supply of new innovative ideas exhausted.
If you were in at the start then it was lucrative, but it's not worth the one man bands investing a lot of time any more.