Unregistered wrote:As an iPhone owner I have downloaded and deleted literally dozens of free apps from app store that frankly have been a waste of my time. Many of these are demos of paid apps, which I have been deterred from paying for. It takes a very special app to be worth downloading and keeping, and even more special to be worth paying for and there are not many of those in the app store.
I have also downloaded and paid for several apps from the Apple App Store.
As a Nokia Symbian device owner I have also downloaded several free apps from the Ovi Store (after I got the damn thing working). How many paid apps have I downloaded? Zero. Zilch.
I don't think many people will argue with the fact that the iOS App Store contains more high-quality apps than any other mobile app store, There is a lot of crap in there (and Apple will need to address this issue soon) but with the huge range of apps in there, you're far more likely to find the app you want compared to the Ovi Store, Android Marketplace or BB App World.
The question was, "having corrected its failings", failings including running poor hardware by Nokia (a decision to use poor hardware is not a fault of Symbian). The developer should be looking at Qt.
Yes while its true that Nokia and Symbian are in theory separate organisations, they obviously have a strong symbiotic relationship. If Nokia abandoned Symbian, it would wither away. The Symbian Foundation, IMHO, should mandate a minimum spec for each release (or class of device) just like Microsoft is doing with WP7 or Android is doing with Gingerbread.
A developer cannot simply develop software using Qt without knowing the hardware specs. You simply cannot build software if you don't know what hardware you're targeting.
iOS developers know exactly what hardware is available to them while other platforms have specified minimum specs (like WP7 Chassis 1 I mentioned earlier).
That's a very games-centric view. I differentiate games apps and smartphone apps. Developers are not all games developers and it remains to be seen how devices like N8 will perform as a games platform, I don't think that games or anything N-Gage like has been the focus. Personally, like most adults, I don't bother with any games.
Firstly lets talk about 3D acceleration (or more specifically OpenGL ES 2.0 support).
Most iPhone users are adults.
The majority of the top 100 paid apps in the iOS App Store are games.
WP7 will have 60+ games on release.
WebOS has released its PDK for iPhone like gaming.
Android has released its NDK to allow far richer games. There is even talk of a Sony Ericsson PSP Android handset.
Don't you think it would be naive for Nokia to ignore the games market?
Graphically rich games can be enough to convince a lot people to spend lots of money on high-end phones, even if they don't end up playing a lot of games on the device. Nokia needs all the help it can get to attempt to regain the high-end market.
Plus graphically rich apps are not only limited to games. What about augmented reality apps, medical imaging viewers, 3D mapping, CAD?
Secondly what about 2D acceleration. Will all Symbian handsets from now on get 2D hardware acceleration? Will panning, zooming and scrolling be quick and smooth or the stuttery mess on current end devices?