I got a reply from the company behind MGS, seems I emailed the wrong people. Steel Warrior is a third party product. Anyway, here you go:
Hello Mr. O Gurnah,First of all thanks alot for the lengthy comment, we really apperciate it. I am forwarding this message to our pogrammer. Here is the answers to your questions/suggestions:
1. A minor upgrade of MGS will support rotation of the screen at 180 degrees. This is mainly for left-handed people (and since you pointed out, it seems in the case of STW2 it will help right-handed people instead 😊 ) so they can hold the handheld in comfort for games using horizontal display. STW2 is made by MOF productions, we don't realy know why they put the control on the rightside, our guess is that they are left-handed? The MGS upgrade supporting screen rotation will be released soon when we fix some of the minor bugs in 1.8.
2. Really makes sense, we will forward this to the MOF guys!
3. Noumena is working on a series of flying games, air-racing sounds fantastic! If we do make it your name will surely be in it. Though not with the STW engine, MGS now has a brand-new 3D mode perfectly suited for free-flying types of games and we are sure it will be very impressive.
Thank you very much for your comment, they really keep us going!
Best regards,
Bruce Hsu
Noumena Productions
The original email, for reference:
Hello there,Version 1.8 of MGS looks fantastic. Bluetooth support for VR Pool also looks
brilliant (I'll find out this weekend when I get to test it against a
friend!) I have just a couple of very quick yet important points about your
software however;
1) Steel Warrior is fantastic but almost unplayable due to the position the
player is required to hold the 7650 in. All games consoles' controllers have
the D-pad or joystick on the left hand side. This is also try of all
handheld games, the Gameboy and Wonderswan being key examples. Why on earth
is Steel Warrior rotated in such a way that the joystick is on the right
hand side? Teaching you right thumb a control method that is already second
nature to the left seems a little mixed up. Spinning the display through 180
degrees would certainly prove the final push in persuading myself and many
other users to purchase the game.
2) the fire button is turned on or off by one push of the joystick. Although
this method works quite well, if the game was rotated 180 degrees, the voice
dial button could be used to fire when required, in addition to the toggled
control method in place currently. This would allow for far greater control
over the ship and quicker response times, improving gameplay.
3) The Steel Warriors engine is a fantastic achievement on a mobile phone.
May I suggest a 'stunt plane' game using the same ideas, but with the player
flying through hoops and completing tricks mid air, or a high speed racing
game similar to 'Wipeout' on the Playstation? This combined with multiplayer
support via bluetooth would make for an instantly successful game, which
most users would be willing to pay above the current price boundaries for.
Keep up the good work,
Omar Gurnah