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[7650] Steel Warrior released!!

20 replies · 3,554 views · Started 08 October 2002

Steel Warrior 7650

This is simply the best 3D 7650 game! With fantasic 3D graphics and audio performence and incredible smooth animation, you will join Ricky's battels with aliens! You will fly the most advanced craft made my human to fight with those alien invaders. And make the fire of the war towards the deep space! There are 8 totally different levels in this game. From earth sea surface to alien's planet. During playing, you will experence a exciting fancy journey. Flying through the aerolites, fighting on our beautiful earth and deep space. With the power of MGS, this game will give you the most exciting game experence that you never gain from your phone, full colors 3D animations at over 50FPS!! This game will show you how your phone can be ultimate game console with the power of MGS. Never miss it!! Demo version can play the first level. Registered usr can play the whole 8 levels and have auto-save capability.

Get the Trial!

Hi MaleBuffy,

Would be great if you can post a link here.. I know I can search for the site.. but ... 😉

Regards

Duh!!! How stupid of me 😊

The problem was I guessed MGS was from Noumena and went to their site and there was no mention of the game!!.. So I got a bit confused..

Strangely, their site doesnt mention anything about the release.

Also, first up I was confused as to why you sounded patronising, as if you were trying to sell us the game.. until I read the handango description 😉

I hate MGS,it is too large,the games are too large,you can fill your phones memory just by instaling MGS and a couple of games.Damn! :evil: :evil:

My biggest problem with Stel Warrior is the fact that the joystick lies under your right thumb. Any game control you'd care to think of in recent years has the joystick under the player's left tumb. What were they thinking? Training your right thumb to do something your left already does to perfection is non-sense. A quick flip through 180 degrees would ehance gameplay no end. An alternate fire or quick response fire button (as opposed to this 'toggled fire' in place currently) could be assigned to the voice dial key, giving the game another degree of playability yet again.

Two simple changes, one hell of a better game.

[quote="omar_g"]My biggest problem with Stel Warrior is the fact that the joystick lies under your right thumb. Any game control you'd care to think of in recent years has the joystick under the player's left tumb. What were they thinking? Training your right thumb to do something your left already does to perfection is non-sense. A quick flip through 180 degrees would ehance gameplay no end. An alternate fire or quick response fire button (as opposed to this 'toggled fire' in place currently) could be assigned to the voice dial key, giving the game another degree of playability yet again.

Two simple changes, one hell of a better game.[/quote]

That's a really good idea, why not suggest it to the makers for a later version?

I love the toggle fire button, just press once in the beginning of the game, no need for a instance fire button.

The other idea is indeed a good one. (can't add it to my review because I'm reviewing the 9210 version)

[quote="omar_g"]My biggest problem with Stel Warrior is the fact that the joystick lies under your right thumb. quote]

ho boy. Uh, I don't follow this. The joystick is in the middle. When I hold the phone with my left hand, the joystick is under my left thumb, not my right.

What am I missing here...

p.s. I'm taking you literally since I haven't tried that game so perhaps there's some other reason why you have to use your right thumb. Can't you use your left?

ho boy. Uh, I don't follow this. The joystick is in the middle. When I hold the phone with my left hand, the joystick is under my left thumb, not my right.

What am I missing here...

p.s. I'm taking you literally since I haven't tried that game so perhaps there's some other reason why you have to use your right thumb. Can't you use your left?

umm i think i know what your problem is. In this game you hold ur phone sideways so u play horizontaly not verticaly like usual. Then if u use ur left hand to move the joystick u just see the screen upside down. 😃

Got it ???? 😉

I like the game ... from the pov of playing experience ... whay I dont like is how much memory it chews up ... by the time the platform is in there and the game ... a woppping 750K plus.

That's a really good idea, why not suggest it to the makers for a later version?

I emailed them yesterday, before posting here. I also suggested that they use the game engine for a stunt plane game where the player has to fly through hoops and complete tasks. The current game engine would be perfect, just a few 2D sprites need to be drawn up and voila! A whole new game, and a whole new source of revenue.

I also suggested using the same graphics engine again to create a simple racing game similar to Wipeout on the playstation. Add to this MGS' bluetooth support; with high-octane multiplayer racing, it would be a surefire hit.

Let's hope they take on board the comments. (A little commision or a few royalty payments wouldnt go astray guys! 😃 )

If you mean the demo version they had for download a while back (and probably still do), I remember playing that and being really impressed. Can you image Wipeout though, at the speed of Steel Warrior?!

I got a reply from the company behind MGS, seems I emailed the wrong people. Steel Warrior is a third party product. Anyway, here you go:

Hello Mr. O Gurnah,

First of all thanks alot for the lengthy comment, we really apperciate it. I am forwarding this message to our pogrammer. Here is the answers to your questions/suggestions:

1. A minor upgrade of MGS will support rotation of the screen at 180 degrees. This is mainly for left-handed people (and since you pointed out, it seems in the case of STW2 it will help right-handed people instead 😊 ) so they can hold the handheld in comfort for games using horizontal display. STW2 is made by MOF productions, we don't realy know why they put the control on the rightside, our guess is that they are left-handed? The MGS upgrade supporting screen rotation will be released soon when we fix some of the minor bugs in 1.8.

2. Really makes sense, we will forward this to the MOF guys!

3. Noumena is working on a series of flying games, air-racing sounds fantastic! If we do make it your name will surely be in it. Though not with the STW engine, MGS now has a brand-new 3D mode perfectly suited for free-flying types of games and we are sure it will be very impressive.

Thank you very much for your comment, they really keep us going!

Best regards,
Bruce Hsu
Noumena Productions

The original email, for reference:

Hello there,

Version 1.8 of MGS looks fantastic. Bluetooth support for VR Pool also looks
brilliant (I'll find out this weekend when I get to test it against a
friend!) I have just a couple of very quick yet important points about your
software however;

1) Steel Warrior is fantastic but almost unplayable due to the position the
player is required to hold the 7650 in. All games consoles' controllers have
the D-pad or joystick on the left hand side. This is also try of all
handheld games, the Gameboy and Wonderswan being key examples. Why on earth
is Steel Warrior rotated in such a way that the joystick is on the right
hand side? Teaching you right thumb a control method that is already second
nature to the left seems a little mixed up. Spinning the display through 180
degrees would certainly prove the final push in persuading myself and many
other users to purchase the game.

2) the fire button is turned on or off by one push of the joystick. Although
this method works quite well, if the game was rotated 180 degrees, the voice
dial button could be used to fire when required, in addition to the toggled
control method in place currently. This would allow for far greater control
over the ship and quicker response times, improving gameplay.

3) The Steel Warriors engine is a fantastic achievement on a mobile phone.
May I suggest a 'stunt plane' game using the same ideas, but with the player
flying through hoops and completing tricks mid air, or a high speed racing
game similar to 'Wipeout' on the Playstation? This combined with multiplayer
support via bluetooth would make for an instantly successful game, which
most users would be willing to pay above the current price boundaries for.

Keep up the good work,

Omar Gurnah

Imagine that a game with your name in it 😉)
My experience with Noumena are that they are very friendly and they like suggestions 😉

hey Omar g

Maybe u can tell them regarding ur comment for the voice dial button can be used to Bomb the enemy and maybe we just hav 3 bombs. and the boom feature will fill the screen with massive explosion 😃

Dazler shouted:

Imagine that a game with your name in it

You know, i'd actualy really like that! Omar Racer has a certain ring to it! 😃

Pichu mumbled:

Maybe u can tell them regarding ur comment for the voice dial button can be used to Bomb the enemy and maybe we just hav 3 bombs. and the boom feature will fill the screen with massive explosion

Hmmm... sounds intresting Pichu. Maybe you should email them, they might call it the "Pichu Attack!"

I think i've found a whole new marketing concept; your name coded into your favorite game for a small fee. 😃