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Nokia and Zeemote bring dedicated wireless gaming controller to N-Gage and S60

16 replies · 4,822 views · Started 22 August 2008

This is something All About N-Gage has been calling for for a while now, and finally it's happened: Nokia has teamed up with Zeemote to produce a wireless gaming controller compatible with all existing N-Gage and Symbian S60 games and applications. The controller's application can be installed on any S60 3rd Edition handset and lets you map the controller's buttons to any of the phone's buttons. While a separate controller for mobile phones sounds crazy, it actually makes perfect sense for handsets with TV Out, as it effectively turns them into home games consoles.

Read on in the full article.

I should add that AAN member Tetlee first alerted us about this story on an unofficial site a couple of days ago, but we wanted to see the details confirmed on a Nokia site first. Well done Tetlee, you were absolutely right.

It'll be a bit strange playing a game through TV-out one-handed though - it's designed to have a phone held in the other hand!

I wonder how comfortable it is. It's an analogue stick too, which might make some games tricky (while there are no analogue controls on the phone, except the accelerometer, and therefore probably not in the n-gage SDK I don't see many games implementing analogue support).

The analogue stick will just work as a digital stick, because there's no analogue support in S60.

This isn't an N-Gage-specific device BTW, it works on all S60 applications and N-Gage just happens to be one of those.

It'll be a bit strange playing a game through TV-out one-handed though - it's designed to have a phone held in the other hand!

If you're using TV Out you don't need to hold the phone at all, you can leave it next to the TV while you sit on the sofa. It's a wireless control so it works up to 10 metres from the phone

The publicity shots had people holding a phone, but that was without TV Out, they were only holding the phone to see what was on the screen.

The Zeemote looks uncomfortable for me, at least for longer gaming sessions with the TV-out. And it�s not something I would bring with me to play a game on the train or bus stop either. So I don�t really have any interest in it.

However, if some �classic� two hand controller like the Super Nintendo controller (or something) was released, the I would probably buy it. Would be good with TV-out. Maybe even two if any good 2-player games were released and would suit TV-out well. Would be quite nice as a �real� gaming console.

It would be neat if Nokia released some official two hand N-Gage bluetooth controller.

Kazutoyo wrote:The Zeemote looks uncomfortable for me, at least for longer gaming sessions with the TV-out.

I know what you mean, but the only wireless controller at the moment is a keyboard so this is definitely an improvement.

Hopefully Zeemote will come up with some new models more suited to home gaming, especially a two-handed model as you suggest.

The current Zeemote looks like some kind of compromise for people who want to use it on the move, but who the heck wants a separate controller without TV Out?

It would be neat if Nokia released some official two hand N-Gage bluetooth controller.

Well, that is what we've been calling for too. It would also be nice to see all the phone's buttons on a controller so that you didn't have to remap keys at all. Here's a slightly tongue-in-cheek mockup we did:

User posted image

Excellent. Exactly what I have suggested on the N-Gage feedback site (and I was pretty sure Nokia was working on something like this even at the time of my suggestion). But I too would prefer a two handed version.

Haha, Tzer2.. I am sure some witty hacker could come up with a way to use one's old QD as the controller.. I still have in my drawer. 😃

(and I was pretty sure Nokia was working on something like this even at the time of my suggestion)

We did suggest this too a LONG time ago, the mockup was made for an article last year and we've been reprinting it over and over in the hope that Nokia would take notice. Presumably the appearance of Zeemote nudged them into doing something about this issue.

The mockup is only a half-joke though, I honestly think the perfect wireless controller for phone games would look something like the QD as it would make all the usual phone buttons easily available. Having all the buttons available is important for compatibility with as many games and apps as possible.

Tzer2 wrote:The analogue stick will just work as a digital stick, because there's no analogue support in S60.

I don't think that's an issue. Surely Zeemote will just release an API that games may use if they wish to use it natively as opposed to mapping directions on to keys? And isn't the accelerometer an analogue sensor?

Depending on the "feel" of the analogue stick, it may still not feel quite right for digital controls. I'm sure they've thought of this though.

Tzer2 wrote:
This isn't an N-Gage-specific device BTW, it works on all S60 applications and N-Gage just happens to be one of those.

Yes, of course 😊

Tzer2 wrote:
If you're using TV Out you don't need to hold the phone at all, you can leave it next to the TV while you sit on the sofa. It's a wireless control so it works up to 10 metres from the phone

The publicity shots had people holding a phone, but that was without TV Out, they were only holding the phone to see what was on the screen.

My comment was just about the idea of playing a game single handed. It seems... wrong. As other people have mentioned.

The idea of a bluetooth device that does this is interesting though. I don't see why another bluetooth device couldn't be used for similar functionality, by writing an application. e.g. another phone, connected remotely to the phone running the game, letting you play it at range with TV-out.

I'm sure that someone is working on this already. If not, they should be!

Surely Zeemote will just release an API that games may use if they wish to use it natively as opposed to mapping directions on to keys? And isn't the accelerometer an analogue sensor?

Yes, they can release an API, in fact they have done as there are some Java games which have been written specifically for the Zeemote.

The problem is that the Zeemote's userbase is so tiny that it's unlikely to be used by many mainstream devs. Even people who have a Zeemote are likely to only use it when the phone is connected to a TV, and will use the phone's own digital controls when on the move.

The accelerometer is analogue (I think!), but it's also built into phones as standard which the Zeemote isn't. The userbase for the Zeemote is a tiny fraction of the accelerometer's userbase, so devs are much more likely to write with the accelerometer in mind, but even that's unlikely as most phones don't have one yet.

This could all change if the Zeemote can get itself established and a standard bit of kit for phone gamers. If the TV Out/Zeemote setup becomes common then maybe devs would start writing for it specifically.

If Nokia makes it an official N-Gage accessory and adds Zeemote support to the N-Gage SDK that could also increase support for the Zeemote's analogue stick.

My comment was just about the idea of playing a game single handed. It seems... wrong. As other people have mentioned.

It's not that different to the computer joysticks of the 1980s or the Wiimote of the 2000s, single-handed controllers have a pretty good track record in gaming history. In fact quite a few computer games have deliberately used single-hand controllers so that people could adjust settings on the keyboard with the other hand, sort of like a mouse keyboard combination. (I wonder if we will be able to use the Zeemote in combination with a Bluetooth keyboard? That would be pretty useful...)

Also bear in mind that many phone games have been written with one hand in mind, as they're mostly controlled entirely through the direction pad. Even on N-Gage you can play most games with the d-pad alone.

Having said that, I totally agree that they ought to do a two-handed version of this controller, with extra buttons to allow more functions to be mapped to it. It would not only make a better gaming accessory but also a better phone accessory in general.

The idea of a bluetooth device that does this is interesting though. I don't see why another bluetooth device couldn't be used for similar functionality, by writing an application. e.g. another phone, connected remotely to the phone running the game, letting you play it at range with TV-out.

Well, the problem there is that you might as well use the phone's own controls. The point of a dedicated controller is to have a gaming-specific layout, but AFAIK there are no gaming-specific phones any more. The last one was the N-Gage QD, and those are pretty hard to come by unless you want to buy one second hand.

Using the phone layout is reasonable, as the game was usually designed for that layout! Especially with phones with gaming buttons on the opposite side of the d-pad, in the case of n-gage (although to be honest, the n95 isn't too comfortable like that - is the N82 any better?).

The advantage is that it allows TV-out functionality with a remote interface (instead of 1ft in front of the screen) _for free_ if you already have a spare phone. I don't really want to buy a specialist device if I already have something that should be capable of the same thing.

Nice video there, Unregistered. I noticed the sharp angle of his thumb in order to use the analogue control stick. It looked rather uncomfortable, to be honest.