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New rpg for 9200,9500

246 replies · 39,710 views · Started 07 April 2004

Hello!

I would like to find testers for our new game, Legacy. You can check the pre-shots on our website, www.redshift.hu.
The game is almost complete, we need a few more days (max a week).

If you have a 9210, I would like to ask something: how much execution memory do you usually have? And after reset? The game may have problems on normal 9210, because of the low execution memory. However, it runs correctly on our 9210 device, but it's almost clean and as I know many installed applications/recogs/etc can eat the execution memory easily.

So: we would need testers with 9210/9210i/9500 device.

Thank you!

Regards,
Stewe

Thanks! I'll be back asap.
Just a few todo items and some alpha tests before I can give you the game, of course with a free regcode.
Ewan, do you have a possibility to create a hidden forum on this site? That's because too many testers aren't good, as well as too few. The optimal number should be reached, 5-10. And I could manage the number of testers by let them enter the private forum or not.

Based on my tests, on 9210, you will be able to play with the game after reset, when the free memory is above 3 MB.

Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

I think this is no problem. But if you do not include me also i'll be sad 😞 :P. Ok we know how to make a 9210 to start up with maximum memory available. Dazler told us.😉 come on. . I am shaking of emotion 😉

No, I really don't want to skip you! Sorry for this process... I have more years experience in beta-testing and saw that when *many* testers start at the beginning, when a game probably has more errors, then they found the same errors multiple times, and the testing can be annoying. That's why the testers should be invited day by day, week by week, it's a continuous process.
If you check the number of posts in this topic, then you can see there aren't too many people who want to test 😊
So you're in! And thank you for your help, in advance!

Regards,
Stewe

Well, I badly need a brave humanoid with a 9500 device 😞
Since we don't have a 9500, I just hope that my code will work. The emulator doesn't mean anything, but of course the game works in the os7/series 80 emu.

Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Well. Steve give us an e.mail address to put you in contact with our reviewers 😉

TheSpecialBoy wrote:Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Well. Steve give us an e.mail address to put you in contact with our reviewers 😉

[email][email protected][/email]

I quickly go back to coding 😊
I'll be here later.

Stewe

Hello!

First test version.... http://www.redshift.hu/stewe/LegacyTest1.sis
The next test versions should be a single .app, I'll post it here (since the data files are pdb ones - probably they won't be modified).

Could you please check it ?

Info:
- as I have mentioned, memory problems on 9210 (a reset could help)
- The starting process is very slow... I don't think I can improve it, sorry.
- Don't forget to get more members in the first city, because you start with only 1 character (random type)
- If you have a mood, please check David Eaton's review... it's for Palm, but the game is the same: http://www.redshift.hu/legacyreview/legacy.htm
- the help is for Palm/Ppc version, I'll work on this

Until that, quick help for keys:
GENERAL KEYS: Enter works as "Yes", ESC - "No" when you see a question. Enter and Space can select an item from a list, ESC can close the same list. There are buttons in the game, with highlighted character in their title (as shortcut).
GAME SCREEN KEYS:
- Up/Down: forward/back. Left/Right: turn. Ctrl-(left/right): slide
- Enter-Melee attack/Hit something
- C-Cast, then TAB-change spell category, arrows - select a spell, then C or space or enter - cast that spell
- 1..4: select a member in the party, pressing again: enter the member's inventory.
- P - pick up
- M - full-screen map (ESC closes it)
- Space: enter a door, use something, open a barrel's/vase's inventory, ...
- E: end attack turn, probably I should show a blinkink "*E*nd of turn" at the right/top corner of the game screen
INVENTORY: you can see the shortcuts...
OTHER SCREENS: shortcuts, almost everywhere

Please post here the results. You can send me your IMEI for the regcode, however, please wait for until the game doesn't let you advance more (level 6), or blocks you (after killing N'Gora - probably more hours play).

The next test version can be in 1-2 days, I have several, very small issues - for example:
- X - immeditely return to main screen from game screen (for saving...)
- Arrows in the inventory item list - to see if there are more items than the currently visible ones
- Communicator-specific Help text
- ...

AND! You can download the first downloadable, additional map for the game: Morah's plan. It should be copied to the Legacy directory on your device (\system\apps\Legacy\). Now if you go to the Global Teleport in the first city, then you should see a new teleport target: "Morah's Plan". This map is optimized for a party with level 2-4 characters.
download url: http://www.redshift.hu/Legacymap/Morah.pdb

Later, I can give you the expansion pack... it's connected to the 3rd city, Grendelmoore, and optimized for level 15+ characters.

And... sorry for my English! 😊

Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Link is not working 😞 try mail it 😊 it is secure and simple 😊

TheSpecialBoy wrote:Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Link is not working 😞 try mail it 😊 it is secure and simple 😊

I tried them... the files are there, and I was able to download them. Mailing... hmm the game is 3.7 MB (the sis).
Maybe your computer tried to open it instead of downloading? Here is the zipped version:
http://www.redshift.hu/stewe/LegacyComm1.zip
And please try to "save as". Maybe browsers play with us 😉

Stewe

Now is OK

You posted it in the first time with sis extension, that`s why

I,ll get back to you after easter

Or even sooner if it rocks

How do you want us to post replies? By mail, By forum or By other types of communication?

redshift wrote:
...
If you have a 9210, I would like to ask something: how much execution memory do you usually have? And after reset? The game may have problems on normal 9210, because of the low execution memory. However, it runs correctly on our 9210 device, but it's almost clean and as I know many installed applications/recogs/etc can eat the execution memory easily.
...

Well I have something like 33-35% of ram free after a reset in my 9210 and it is not enough. I was able to see the intro, but as the game was about to start, I got an error message. Maybe there is something I could do to free more execution memory... The intro was cool, though 🙄

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

You should do a format my lady. We will help you 😉

Redshift did it again.

Nice Job, Steve.

Here are my first impressions:

This game is definitly a memory eater. But it seems to be worth it.
Only had very few problems: Sound settings are not working as expected, If you change a sound setting it only seems to work after some time. (read when there's a change in some ingame structures e.g. new dungeon or something like that)

Then i had a crash while trying to load my very first autosave. Luckily i saved before quitting manually.

Is there a way to revive a Character? The difficulty is higher than i expected it to be.

I'm only level 2 so far. But it makes as much fun as the 2 splendid games from redshift before.

so long for now,

SirKline aka Arne

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

First error. It happenes when you get kill and the game restarts. It say reason :CMdaAudioToneUti and the reason number is 0

Nice, but sometimes the poison cloud is working and sometimes not. why?

And i can't find this Ashela lady in Decantres.

greets

SirKline

Hello!

More answers...

:icon2: The execution memory tester: http://www.redshift.hu/stewe/avail.sis (5 KB) this is the tool you might need to check the available execution memory. Legacy needs at least ~3.2 MB to start.
The execution memory isn't the same as store memory (internal, card)
It can't be expanded, and running programs eat it. After reset, it's almost clear, probably you can have up to 4 MB, based on installed programs, auto-running apps, recogs, fonts, and so on (who knows)

:icon2: Laura: please try the game after a reset, and check your execution memory with the tool. You should have more than 3.2 MB.
BUT! After reset, if you start the system tasks (calendar, ...), they decrease the execution memory. So you should *immediately* start Legacy after reset.
I hope I can make the game to require less execution memory... not sure.

:icon2: Sound: There are more problems with the sound playback... I'll work on this problem tomorrow. Maybe I can fix the current method, or I can switch to another sound library (a streaming one - but streaming is a pain).

:icon2: Instructions, info, hints, tips.
You can read David Eaton's review, as I mentioned it before: http://www.redshift.hu/legacyreview/legacy.htm
Dedicated hints/tips page for Legacy:
http://www.hyperflame.com/toby/legframeset.html
AND! You can investigate the Legacy forums on www.cliesource.com and www.pdarcade.com. The PPC, PALM and SYMBIAN versions are almost the same! I mean the game's inner structure, the maps, the solutions.

:icon2: SirKline: Thank you 😊
Revive: you can do it later, with "Raise Dead" spell/scroll or a black fountain. After start, you can hire another characters, and leave the dead ones in the tavern - rip.

:icon2: TheSpecialBoy: sound error... I detected these errors: happen when the audio player is trying to be initialized, but you press a menu item *before* the finish of the initialization. Pressing the main menu items means stopping the sound (except "start new game", as I remember). Solution: rewriting the sound playback routines.

:icon2: SirKline: Ashela can be found in N'Gora dungeons... you'll find her. Just don't be afriad of a stuck door.

!!! !!! !!!THANK YOU FOR YOUR HELP!!! !!! !!!

Regards,
Stewe

Btw prepare yourself, the base game can give you more than 50 hours gameplay, and the Expansion Pack (which is free for you all) means another 50+ hours.

Did you check Morah? Success?

And, another thing: the Legacy Editor (PC) is in beta-testing phase. If you're interested, I can give you the beta-download url, and let you enter the private Editor Beta forum on www.pdarcade.com. It's a complex editor, the base world and the Expansion Pack were made by that Editor (as well as Morah). Screenshots:
http://www.redshift.hu/stewe/editor1.jpg
http://www.redshift.hu/stewe/editor2.jpg
http://www.redshift.hu/stewe/editor3.jpg

Regards,
Stewe

SirKline wrote:

And i can't find this Ashela lady in Decantres.

o.k. with the quest description i thought i had to find her in Decantres.

SirKline

btw. the Editor looks great!

I rebooted with the phone side turned off, and found I had 40% ram available. That was enough to get the game going 😊 Now I'm at the forest, as Trissa, picking up clothing and stuff 😃

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Smart move my lady. I wonder how the expansion pack can be installed 😉 great job redshift ! I only wonder why haven't you build a tutorial. Took me 2 days to understand the game rules and play tricks 😊 well i have some minor bugs discovered but i need to be sure first. You can turn a character alive by getting rid of it @ the bar and then getting it hired again 😊 or hire another one. An auto save feature would be nice redshift.😊

Hello!

Laura: you were right, *maybe* you should turn off the phone sometimes. That's because... hmm... maybe the Communicator wouldn't have enough memory to handle the incoming call, then the game is running, and you're on a map that requires much memory. This is just an idea 😊

SpecialBoy: you can install the Exp Pack anytime, but it's connected to the 3rd city, Grendelmoore. You'll like the swamps around Grendelmoore, for example 😊 Undeads, Dragons, and so on.
Tutorial: you're right... the "help" could help 😊, just I didn't have time to make the Communicator version. The sound playback makes me crazy.

Btw: NEW TEST VERSION!!!
http://www.redshift.hu/stewe/LegacyComm3.zip
Changes:
- smaller size
- less required memory, I had to remove some sounds... the ambient ones. I know it's a reasonable thing, just these sounds required about 200KB memory.
- rewritten sound support. And 50% ready streaming version (I have serious problems with the streaming). So... if you still have problems with the new version's sound playback, then I have to make the streaming version.
With streaming, the application will be larger! Because the API sound needs 8 bit wavs, but the streaming needs 16 bit wavs.

Auto-save: as you can see, the save is a bit slow... I think I shouldn't force users to wait for periodically auto-saves. What do you think?

THANK YOU FOR YOUR HELP!!!

Regards,
Stewe

redshift wrote:
Auto-save: as you can see, the save is a bit slow... I think I shouldn't force users to wait for periodically auto-saves. What do you think?

Saving is indeed slow so perhaps auto-save would not be a good idea. Besides, isn't it one of the tricks of the game to remember to save every once in a while? I always kick myself when I realize I've been too busy with the game to save.... and then I get killed, and have to start it all over again... 😃