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New rpg for 9200,9500

246 replies · 39,710 views · Started 07 April 2004

Hey Stewe,

i got a problem, sometimes my 3. char can't fire a spell. It only seems to be char nr. 3 and only in the first round of a combat. Could you please check it and can someone confirm it?

greets, SirKline

Ps. Bless description : IMPROVES(?) the damage taken by enemies??
ps2. Morah is working fine

I thinlk we can download a PDF with LECACY User manual for another platforms.

Regarding Game:

POINT I

If I put a charger in the telephone 9210 ver 4.13, sometimes the game get stucked. It freezes and I cannot return to game. Happend 4 times to me.

I start with 50% free memory according to smart memory.

When I restart the game takes me to a auto restore point wich i did not saved... each time I start with the character 2 in the forest.

POINT 2

It will be nice for me to test the entire game...not to play and discover... so a tips and tricks where quest can be solved and items found will be great.
[email][email protected][/email] 😊

POINT 3

I don`t understand why is needed to turn MAP to the left or to the right when you can turn only the caracter arrow.

It gets me confused, because As i learned since I was litle, each MAP faces NORTH.

I think instead of changing map direction when the character turns, changing the arrow that indicates the character shoul be better.

POINT 4

When i put a character to cast spells "press C" i got let`ssay fire blast. If I press enter the character does not cast the spell. I need to press TAB and browse between magic items and when I reach Attack again press cursor DOWN and select the spell. And only then it works.

POINT 5

If we register the GAME, are some secret areas and secret spells revealed

POINT 6

Instructions:

From where can we get a list of characters, abilities, the results of spells and what they are required to do.

POINT 7

You should give to the user the possibility of TRAINING session, especially for the CARD Play 😊

Is great but there are some skills to be practiced and learned.

POINT 8

The only diferences between VER. 1 and VER 3 are the one you mentioned before? I hear some noises during the game like "POC" ,......"POC" and I do not know the cause of them....

POINT 9.....to be completed after some more play....

SirKline wrote:Hey Stewe,

i got a problem, sometimes my 3. char can't fire a spell. It only seems to be char nr. 3 and only in the first round of a combat. Could you please check it and can someone confirm it?

greets, SirKline

Ps. Bless description : IMPROVES(?) the damage taken by enemies??
ps2. Morah is working fine

spell problem: I check this! Will be the first tomorrow.
Bless: improves the damage by your characters. Check the characters' damage values before and after the bless spell.

Morah: cool! Thanks!

Stewe

SpecialBoy, here is the answers...

so.

MANUAL: we don't have manual for the other platforms... a 3rd party group makes it, but they are really slow.

POINT 1: I'll check the charger problem tomorrow, that will be the 2nd 😊
I can't understand your auto-save problem: the auto-save is made during exit, and there is a question at startup, whether you want to load it or not. Or do you have a bug with this process?

POINT 2, hints: I could send you the hints/tips page url... http://www.hyperflame.com/toby/legframeset.html , this is the best source. I don't know better, except if you ask in this forum, and I'll try to help. Sylon designed all the maps, except final ones, but I know these maps.

POINT 3, map rotating: I was thinking about it a lot. I agree, the map would be better without rotating. Let's try this in the next version (tomorrow!). I included the rotating because of the compass.

POINT 4, cast problem: yea, it's a bug! Thank you! Will be corrected for the next version

POINT 5: registration means your party can advance beyond level 6, and you won't be blocked after killing N'Gora. So the shareware area is a bit large!

POINT 6: Check the "help", the "classes" section shows the character classes. We don't have more information for characters. Spells: the only source is the inventory screen, Spells section, and selecting a spell.

POINT 7, card: how should I make the training ? Or... a "card" section in the help would be good ?

POINT 8, POC POC 😊 : maybe step sound... when do you hear it? During any of the effects? Or during a few of them ?
(I'll check this tomorrow, too)

Thank you for your help!!!

Stewe

LAuRA wrote:Saving is indeed slow so perhaps auto-save would not be a good idea. Besides, isn't it one of the tricks of the game to remember to save every once in a while? I always kick myself when I realize I've been too busy with the game to save.... and then I get killed, and have to start it all over again... 😃

Thank you, it's a good idea! I could show a message, for example "You haven't saved your game in the last 30 minutes", and so on. Is it ok?

Stewe

redshift wrote:
spell problem: I check this! Will be the first tomorrow.

Bless: improves the damage by your characters. Check the characters' damage
values before and after the bless spell.

Morah: cool! Thanks!

Stewe

spell problem:
i think its the same special boy describes, with sometimes the spell not firing off.

Bless: i understood this, but the spell description ingame is a bit irritating then, sounds like you recieve more damage from enemies to me

Morah: funny map, even though i managed to kill a char there again

sound keys still don't work for me,
i mean they do work, but not instantly, thats not how its supposed to be, is it?

btw. if you don't mind, I'd like to have a peek at the editor, would you give me an URL as pm or mail?

greets SirKline

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

The sound settings work only if you display the menu. The issue is that any "respectable" 😉 game has a sound volume indicator like a scale or indicator for minimum and maximum level reached 😊 may be redshift can do a patch and improve this also. But during ingame you cannot adjust sound.

SirKline:
- spell: will be fixed for next version, I'm starting to work on this now
- bless: please write a next, out Englihs isn't enough. I thought "taken by enemies" means they have more damage
- sound keys: no prob, I can accept the sound keys on the game screen, too. It's a small modification (next version)
- editor: http://www.redshift.hu/stewe/editortest.zip (the documentation is under construction)

SpecialBoy:
- volume indicator: ok! ( next version😊 )
- sound keys: will be done, too

I'll be back a developer day later (~12 hours)

THANK YOU FOR YOUR HELP!!!

Btw you didn't mention sound problems in the new test version. Does it mean stability? No crash, no "CMda...." messages ?

Regards,
Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

I did not installed the new version yet because i did not had a laptop with me. I'Ll let you know after tonight 😉

Hi All,
I�m Louis Lipp; [email][email protected][/email] I�ll be joining the Legacy beta test group. For the past couple of days I have been having a little trouble logging so I have been emailing my bug reports to Stewe. All is [hopefully] well now but I wanted to keep you up to date on what I�ve been up to on my side of the world. Here�s the short rundown.

My system:
Communicator model: 9210I
Rom: 05.54 (Portuguese, dang.)
Memory: External 128mb verbatim mmc, 17megs free.
Free internal: 3228k (I had to open up some space)

I generally don�t have more than 1meg executable memory on my machine but redsoft games seem to give me incentive to find space. We really need more complex games for the communicator, I�m glad someone has their foot on the ball.

Stewe, thanks again for the tips and the patience since I�m still a little new to the communicator.

I have been reporting all sorts of bugs but almost all of them have to do with trying to run Legacy with less than the recommended (3.2megs) of executable memory so I won�t really get into details about those for now.

Apparently the 9210I has some problems with the sound on this program, no matter how much memory I use to run it (3.4 megs free last count). Anyone else here have a 9210I?

Well, back to business, here's my last bug report:

Bug report 5
12-4-4
Louis Lipp
[email][email protected][/email]

Installed Legacy (3rd file), the one that�s missing some of the old sounds.

3321k executable memory free.

No bug?: Game started up fine, at main menu music plays for about a minute and stops. I�m guessing the music is supposed to stop because I keep reporting. All the menus seemed to work fine and when I quit it went back to my Desktop peacefully. (First time!)

Bug 1: (sound won�t toggle) when I press ctrl-s on the main screen I see the red line show up over the speaker but the sound keeps on playing.

Note: game started up without a problem. I can hear the characters movement, I�m still sorry we lost the other sounds though but I understand they had to go.

Obs.fix?: in the inventory screen the white text looks a little gritty, just doesn�t look good and can be a little hard to make out at times. The other colors are fine. After playing the game a little I noticed that the white text is also hard to read in the quest menu and others. If you don�t want to change the color, I suggest you at least make the text boldface to solve this problem.

Obs: from spell book menu (�C� at main screen) you cannot change to another characters book without exiting, selecting the other character and pressing ��C� again. Could be a little more practical if we could just press 1-4 while in here as well.

Bug 2: (memory crash) When I �sleep� at the inn I got the �out of memory� error screen. Game locks up and after a minute I get this error: Kern-EXEC ; error #:3.
Right after that message I pressed the hotkey for taskmanager and that crashed as well. Message: Taskman ; Eikon-Listbox; #5

Note: I freed more memory and tried to sleep at the inn again (now with 3444k free) and it worked fine. Every test below this line is performed with 3444k free.

Bug3: (sound crash) While playing cards at the inn, (this only happened once so far) I got the error message:
Media Server
Kern-exec
3
after that the game still played perfectly but with none of the sounds.

Bug4?: (unverified) I had some trouble with combat in the gnome house but I want to look into it further to see if I can repeat the error.

Neat Glitch: (character duplication) At the inn, I unloaded 2 dead characters and went to hire more. I noticed that one of the guys up for hire was already in my party (Lord Bregennan) I hired him and he turned out to be identical to the guy I already had in the party, including xp and items. I did not really try to duplicate this yet.

Here are some suggestions that you may not like but..: (Group, your thoughts?)

It would be really practical if we could have a save hotkey, Ctrl+S maybe?

I would strongly suggest that the map on the left side of the screen not rotate with the 1st person view. If instead of the map moving around the arrow (that indicates the party), how about if the arrow moved around on the map. We already have the 1st person view for realism so the rotating map just ends up being a little confusing and less useful for navigation. It can also be confusing to have so much movement on the screen.

This is just an thought, but � what do you think about having the objects on the ground flicker when we step directly on them? I often step right over things without noticing them, especially dark objects in a dark rainy forest, realistic as it may be J

Hello!

Welcome on board, Lipp! 😊
I just realized you sent me this message via email, but I think the forum reply would be better. Hmm I can send it to you as an email, too.

- Sound: I have made modification in the sound system (again). After this message, I'll upload the new version.

- CTRL-S: now it works in the new version.

- White text in inventory: I check this! It's in my list now.

- Chaning character when you see the spellbook: ok! Will be in the game (next version)

- Sleeping: I have to check this... it's a fade routine, and this fade is a trick on Communicator.

- Media server error, while playing with card game: probably I started more sound at the same nanosecond 😊 That's the only thing I can imagine. It needs deeper examination.

- Character duplication: Oucchh! OOpps, it seems to be a huge bug! Don't know how, but it's a Communicator-specific bug. Will be tested tomorrow.

- CTRL-S: now you can use CTRL-S, CTRL-up/down from the game screen (in the new version I'll upload in 10 minutes). So the CTRL-S is reserved. What can I do: X is the key that you can use to reach Main menu from inventory screen. I can map the same X key from the game screen. It's not a direct link to save your game, but could help a lot. What do you think ?
- In the new test version, the map rotating is stopped. You'll see and will like that 😊
- I'll think about this item notification. Not a bad idea!

(Now uploading the new test version)

Stewe

So, the new version:

http://www.redshift.hu/stewe/LegacyComm4.zip

And please, when you post something, write your test version. Would be easier for me to imagine the problem. Thanks!

Changes:
- Spell-casting problems. It seems the problem occurred when you tried to use "magic items", not sure. Currently it works correctly, based on my tests. I hope you'll see the same 😊
- map rotating... removed.
- "End of turn" (info for the hotkey) during a battle round
- Battery indicator on the main screen. Currently I can display only "good" and "low". I'm working on the % - based display, but it's undocumented.
- Gamma level and Volume indicator on the main screen.
- CTRL-S and CTRL-up/down can be used on the game screen

Thank you for your help!

Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

I agree with the flickering feature of the objects on the ground. I Was thinking of it too because i was trying to pick some spots that looked like items but they where not 😊 on the other hand i was thinking of a feature that allows user to load a game saved on telephone or mmc. I mean saving different stages of the game because we need to beta test this game until the end of it. If we test only first stages until day 6 or day 10 😉 we cannot discover bugs that can appear after finishing current quests of the map. I am not sure if i got myself understood but i want to continue my game after uninstalling previous version from the point i left it and continue it after uploading new version.

TheSpecialBoy wrote:Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

I agree with the flickering feature of the objects on the ground. I Was thinking of it too because i was trying to pick some spots that looked like items but they where not 😊 on the other hand i was thinking of a feature that allows user to load a game saved on telephone or mmc. I mean saving different stages of the game because we need to beta test this game until the end of it. If we test only first stages until day 6 or day 10 😉 we cannot discover bugs that can appear after finishing current quests of the map. I am not sure if i got myself understood but i want to continue my game after uninstalling previous version from the point i left it and continue it after uploading new version.

Flickering: ok, I'll think about it. Maybe not in the next test version (few days).

And you don't have to uninstall the previous version to install the new one. It'll replace the old one during install, but should leave your saved games there.
But you can backup your saved games, file manager, system\apps\legacy, and copy LegacySaveX.pdb files (where X is 0-4, 0: auto-saved, 1-4: slots).

Now I have more items in my todo list! Just going to work!

*Thank you for your help!*

Stewe

The display of the gamma and sound levels is very nice.

but most importantly the nonexitent map rotation makes it much much easier. This is really much better.

greets

SirKline

Hey Stewe,

the registry key is not saved. I have to register new everytime i start the game.
Bug or Feature?

Just killed N'Gora, YES!! 😃

Greets

SirKline

SirKline wrote:The display of the gamma and sound levels is very nice.

but most importantly the nonexitent map rotation makes it much much easier. This is really much better.

greets

SirKline

Thank you!!!
Btw I really don't know why I set the map to be rotated. I thought it's better, don't ask why.

I have a small delay with the new test version, because our bunny died yesterday ;( My girlfriend is very sad ;( Just like me ;(((((((

Regards,
Stewe

Hi Stewe,

I'm sorry for your rabbit. Probly easter was to hard for it, bringing all the eggs?

However i'm back at work (read testing) and i have a major problem. After killing the bad guy i went to the second city. However since i missed the Ashela quest i went back via teleporter and finished it. Then teleported to the second city again.

Now comes the trouble:

while walking around in the second city every now and then i get teleported to decantres. This should not be., should it?

Greets
SirKline

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

😞 sorry for your rabbit 😞 . May be that in his memory you should enter a quest to make the magic rabbit immortal 😉 i guess all will agree on it. Sorry again.

Thank you...
;(

Sirkline, it seems to be a bug...
OR, I can imagine something. Your game was registered, so you were able to go to the second city. But now, for the new version, probably you deleted the game, and deleted the LegacyCfg.pdb file, which contains the entered regcode. In this case you should enter your regcode again, in "Please Register" screen.

But... if your game is registered, but you are still teleported back to the base world, then it's a bug...

SpecialBoy: thank you! We gave him everything ;( He loved tropical fruits, although he were a real bunny.

Stewe

Stewe,

its seems to have to do with the registration, everything is fine after registering again. However the registry information is not saved. i have to register every time i start the game.

greets

SirKline

Sorry to hear about your rabbit 😞 Rabbits never hurt anybody... unlike these damn spiders in the catacombs...

I like the map now that it doesn't rotate. I'm still struggling with the memory problems, and I get crashes a lot (when leaving the forest or checking the first barrel in town for example), but I'm playing with 3.2-3.3 mb free and maybe that isn't quite enough. Besides I have 3.54 firmware, which is kinda old too. The game is good though, so keep up the good work 😊

Hello!

SirKline: I check it at once! It seems to be a bug. The "registry" is special in this Communicator version... called LegacyCfg.pdb. Will be fixed for next version.

Laura... Thank you. I try to work instead of getting crazy 😞
Memory problems: I try to find something, which could mean less used memory. Not sure 😞 Maybe only the 1.06 version can be better, because I have to write this part again, for every version (palm, ppc, symbian). That's a huge work.

Thank you for your help!

Stewe

Hi there,
Thanks! Sorry bout the duplicate message. I sent it to you because I was only able to post it here on the group now. I just went ahead and created a new id so problem solved.
[]�s Louis

Bug Report 6
15-4-4
Louis Lipp
[email][email protected][/email]

3305k free
Legacy v.4

Bug ?: sound gives out when I enter help screen? (Is this normal?)

Improper naming(?): Father Asmodeus. Hm.. This does not bother me, but the name might touch a delicate note with some. Asmodeus being the overlord of all the dukes of hell and all.

Bug 1: (hiring character bug) When hiring you get the message �press �h� again to know more..� but nothing happens.
--

Annoying feature / Bug 😞Auto save) I really like the idea that autosave does not save in the same position as the last save. It�s nice to have it as a safety backup instead of having it force overwrite on my real save. Especially since sometimes I just want to fool around without saving.

Problems:
1) I would like to have the option to quit without saving.
2) It defeats the purpose of autoload (great feature by the way) on the startup screen since it loads from the autosave and not from your last save position, which may be different.
--

Observation: In �Help� menu you can see "Return" on the bottom right. It looks like the "return" corresponds to the button on the side of the screen. It took me a little time to notice that the different color of the �R� in return corresponds to the keyboard and not the command button it stands next to. You might want to think about moving or changing this to make navigation more intuitive. I�m not the only silly person around J

Bug 2: characters still duplicate in the hire screen.

Bug 3: (combat) when we press �E� to skip a turn in combat, both characters in the row pass their turn. Is there a way to change this so that only the selected (or active) character passes? Btw. When a character passes, does he get a �Guarding� bonus for defense or does he just pass? If he does get a bonus, how about putting a �Guard� option on the combat screen? Instead of the hidden �E�.

Bug 4: (combat) this is the bug I was telling you about in the gnome house. It has happened twice so far, but not every time I tried it. When you walk in, kill the first gnome, the second gnome (keeper) behind him engages you in combat. He is a step or two in away but you can�t move forward or run away. You seem kind of paralyzed in this screen for a while. One of the times I was able to move forward after a while the other I wasn�t.

!Bug 5: (crash) I did this several times in the same playing session before I got an error.. After I slept at the inn, I "played cards" and got the "out of memory" warning followed by a lockup followed by a crash. Message:

Kern-EXEC
3

!Bug 6: (sound crash) This only happened once all night, and once the next day (with a fresh boot). Playing cards, I got a (Kern-exec, 3) message. Game still worked fine, but without sound.

!Bug 7: (random crashes)
1) while just walking around, I got a crash: Kern-EXEC, 1. This happened twice.
2) while trying to enter the inn, out of memory msg. Crash. cmda-controller, 7. (I had 3221k free)

Odd Game Characteristics:

(combat) How come the guys in the back row can�t fight with melee weapons but they can get hit by monsters wielding the same? Plus, when both guys in the front get killed the guys in the back don�t get automatically pushed forward (neither are they allowed to attack), you have to go in and manually �replace� them. Can you allow the guys in the back to attack with melee weapons automatically if both the guys in front are down?

The other way to solve this could be:
To automatically push forward the guy in the 4th position but only after both 1 and 2 get killed. I know you don�t want to push both magic users forward at the same time and the stronger one traditionally brings up the rear (4th). Just a thought.

--
Speaking of which: Is there any chance we could get the �Replace� put in the �Main Character Screen� instead of in the �Status� screen? It�s too many button presses away and might be more intuitive that way. J

--

Obs.: I noticed that in combat I can go into my inventory, drink potions, do whatever , trade stuff, and still have time to attack. Don�t know if this is worth changing really, seems to fit the game pretty well. Just wanted to let you know about.

--
(Inventory spell book) You cannot cast spells from the inventory spell book while in combat.
--
In stores around the city I noticed you can only sell stuff that is related to what the store is selling. What do you think about not showing the items in the inventory that you can�t sell to that store (value 0)?

On other notes:

Stewe: I think that mapping the �X� key from the Adventure Screen would be a great idea, but it does not substitute a hotkey for saving. We still have to press 8 keys to save the game and more to get back to the adventure screen. How bout a <Ctrl> +1 or something?
Actually, here are my thoughts on the matter. The only thing that I think is really necessary from the list below is a hotkey from the adventure screen to the save screen, but if you want to make the game really have some nice features, how about this:
<Ctrl>+1 QuickSave - will save game in last position saved but without changing screens
<Ctrl>+4 Shortcut to save � will send you to save screen
<Ctrl>+6 Shortcut to load � will send you to load screen

I really liked the volume/gama /battery indicators, thanks! I�m glad you left them on the title screen, anywhere else might have taken some of the fantasy feel from the game. Especially since we don�t need to keep a constant eye on them.

Since you are taking suggestions J

On loading: it would be really nice if when you got into the loading or save screen, the cursor automatically would highlight the most recent save. (this isn�t necessarily the same as the one with the greatest time frame, but it would be really special if you could manage that.)
--

One thing that is not really necessary, but would really be useful: (DragonFire really, really needed this feature). Some X:00, Y:00 coordenates near the map. They could be map dependant so one would not start counting where the other map left off, each map (city or east forest, etc.) would just have their own. This would make it soooo much easier to find those hard to get to places in the middle of nowhere, or "where was that quest guy again?"
--
TheSpecialboy has a point on the training. I think that it would be a neat idea but not essential. Maybe one of us could get the editor and make a little training adventure with lot�s of signs to read and people to talk to on the way. A pop up message here or there maybe. I think that would solve it. As for the cards� I really don�t think it is that hard to figure out. A little help screen with the pictures of the cards and some basic explanations might be nice, but some things are fun to figure out for yourself as well. I can go either way. Not necessary for an alpha release.

--

The Bless spell description: the original text is:
"Improves the damage taken by enemies in combat"
What you said is correct, but it might be more clear if we changed it to:

"Increases the damage you cause to your enemies in combat."

or

"Allows your party to cause more damage in combat."

Question: is it only physical damage or does it also improve magical damage. In addition to that, does the spell improve your chances to hit? If so we may need to change the description. Also, is there any information you want to mention about time of effect? Such as, will the spell last for a single combat no matter how long or will it last an hour per level of caster, etc. etc.

TheSpecialBoy wrote:Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

😞 sorry for your rabbit 😞 . May be that in his memory you should enter a quest to make the magic rabbit immortal 😉 i guess all will agree on it. Sorry again.

This is actually a really cool idea! :top:

I'm really sorry to hear about your bunny Stewe, :frown:

It's tough to loose a companion, but you will get to meet him again someday :saint: just don't be in a hurry!

Well, huh! What a long message!
Thank you... I check them all now:

- music: I stop the music when you leave the main screen, except "start new game". It's because the music requires a lot of memory...

- Asmodeus: I can change it if you really want... btw I don't know what does it mean... it was made by our brain, probably we saw it somewhere (fantasy book?)

- Hiring, 'h': that should select the first character, so his/her stats can be seen. I check the shortcut.

- Auto-save: yea, by design. The auto-save slot is the 0, LegacySave0.pdb. In the next version, saving is dramatically faster, half second (or max 1 second)

- Quit without auto-save: I think it's not so important, since (as you said, too) the auto-save is a backup thing, not a real slot.

- Auto-load: you can simply press 'no', and load your manually saved games. I don't think a menu could be a good solution for this screen (since this screen doesn't have slot information at all, it's a different, load/save modul). The main screen knows only the 0 is the auto-save, and tries to detect whether it exists or not.

- Return button on help screen: in my list... I plan to put the button at the center/bottom.

- Character duplication: it's a sneaky bug, I need more investigations. But will be fixed in the next test version...

- The Guarding function can be a new one... the E can be useful when you don't want to do anything with your other characters. For example: a monster is approaching, you cast spells by your mage, but can't do anything with your other chars. Currently the game doesn't have 'guard' functionality. I think I don't want to modify the main game code, because it's balanced and stable (the errors are in the Communicator part, or in a main part because of a Communicator feature). This can be a good item in the 1.06 version.

- Gnome thing: it's a bug, yes. Happened on more devices. Not sure why, I'll check it deeply.

- Crash, sleep, card game: maybe because of sleep, it's in my todo list. There can be a bug there (in the fade routine!?)

- Sound crash while playing with cards: I won't stop until I can re-create this problem! I can imagine it, but can't find the problem in the code by my imagination.

- MAYBE: you have a bit low execution memory... could you make a bit more ? Or 3305 is the max ? The game can be more stable with ~3500 free. It's in my list, with high priority. I have to decrease the needed memory by a few hundred kilobytes.

- Automatically move: not sure. Because: you could move one of them to the 1st line, instead of both of them.
And the monsters can't hit characters in the 2nd row, if they're front of you. Of course the game calculates the attackable members by melee attack from a direction... if they're back, then they can attack characters in the 2nd line.
Well, I'll think about this, but I don't like the automatical things (some should be in the game, for comfort, I agree).

- Replace, Main Characters Screen: ok.

- Drink during combat: yea, by design. We had to think about players with less (or none) rpg experience. Pda market isn't large enough to release a "strong" rpg (for example pc and console market are big enough 😛)

- Inventory spell book: it's just a reference, for information. I can't simply switch back to game screen to cast a spell at once... that's why you have a game-screen-spellbook with 'c'.

- Not showing items: I don't agree or just partially. This could lead to support emails (from the unexperinced rpg players...): where are my items? They're missing.

- save/load shortcuts: the X is in the new version now... other shortcuts: ok, it's a new todo item... why ctrl-4 and ctrl-6 ?

- load screen, highlight: it's a small thing, I can make it, 5 minutes. However, I don't think it's so important 😛

- xx,yy: well... we included the place info in the quest descriptions, and you can see the red small point where npcs are standing. The xx,yy can be done.

- training: the truth is we planned that more users need forums to play with the game at 100% efficiency. That's a kind of self-marketing (when more forums are dedicated to Legacy). A trainer map is a good idea.

- Bless description: ok!
And the "bless" can only help you in melee attack, in every rpg. And, the most important thing: mages will be the far most strong characters later! When they will have hundreds of spell points and their lightning bolt spell cause >100 damage. You'll see that.
Ah yes, another thing: the curse spell. It's important for melee, and for magical attacks, too. A cursed monster will receive more damage.

- In the inventory's spellbook, you can see that the damage/time effect *by your current character*. It's not linear, and based on class, level, intelligence level, and so on. Check the spell descriptions...

Thank you for your help!

And thank you for your words about our bunny. We miss him so much 😞

Stewe

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

When i want to sell some items like clothes or weapons i got a 0 value for them and i cannot sell them. What am i supposed to do with them ? Drop it ? Next: when entering the sell items i should not be able to sell the item wear by the character. And second i guess listing items that has nothing to do with the store we are in is useless and makes no sense to browse clothes if i want to sell weapons

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Please also improve the menu picture 😉 is not good resolution 😊 another bug. Please think about an undo feature . Or is not a RPG common feature ? Another one. If the character has full force or magna can you make that if the character wants to drink another one is warned that the level is full and makes no sense ? Sometimes you drink a potion by mistake.

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

Where is that crucifix ? For the northen house ? That is my last wuquest 😊 help of guys ! 😞

Hello!

Forgive me, Specialboy, Lipp, I may don't give high priority for some small new features you requested... I think when I have serious items in my todo list, then I have to work on them. For example: memory.
And, don't forget, I have to collect todo items for the next version, too! Without this, I could apply modifications until Christmas. The game isn't so simple, I think you can always try new todo items 😛

However, I agree with most of your suggestions!

Thank you for your help!

Regards,
Stewe