Us wives... we can be a pain... LOL Maybe I should apologize on behalf of all women 😃 But I have a husband who doesn't want to play, so go figure... 🙄
New rpg for 9200,9500
Well, there was a period in the past, when my girlfriend always asked devices to play with... palms, pocket pcs, even the communicator. That was terrible 😮 I didn't know when can get back the devices to work on !!! :dontknow:
Stewe
Answer from Sylon!
1st: next time -> forum 😡
2nd:
The five coins are:
city coin (beraquel, south-west corner)
barbar coin (giant cave, south-west corner)
amazon coin (beraquel forest, north-east corner)
tower coin (tower level 1, east hall)
ogre coin (ogre forest, north part)
Tower level 1: push the secret buttons in the ice and fire guardian rooms
(these buttons remove the non-blinking hole in the other room).
Stewe
redshift wrote: It won't be easy, I don't know exactly what should I find.Stewe
I need help with finding the last two coins, the one from the tower and the one from the forest. I have the city coin, the barbar coin and ogre coin.
And
I am in the tower lvl1, I have killed the two mages/sorceres inside the two rooms that you reach via the teleporters, I have the two green small keys, but I cant get to the door which is next to the entrance when you enter the tower right at the start.
Tower: do you mean the blinking/not blinking holes problem? If yes, then check the walls, one of them has a different color (secret button!).
The coin may be beyond the door ?!
Amazon coin: north-east corner of the forest, at the ground.
Stewe
Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)
Come on guys. Let's focus on game 😊 (like i forgot the issues i had finding solutions). Is the game ok for all of us ? Excepting the issue i had ... The hand is meat and clear. Now we can focus on improvements, right?
Imran: Dont worry about the wife lol Im trying to get her to play the game as well now, and she has no idea lol women 😊
Guess you can say goodbye to your communicator if she does 😊
I made the mistake of showing my gf an online rpg, she took away my work computer for months!
Bug Report 8
v.5
Funny, I didn�t get any errors the first day but..
The following crashes have occured:
1) Hanged on exit (blank screen with sidebar): when I pressed a key:
Crash: TaskMan; E32User-Cbase; 21 (I had over 3300k free.)
2) Sound Crash; Cdmada controller; 6 - (I had 3388k free)
3) Out of memory msg: just by after walking around after a long time.
--
Suggestions: (v.low priority) you may want to consider making a flag for unique items. I�m guessing you don�t always want players to be able to get Holy Hand Grenade Launchers every 7 days. Unique items can dissapear with a warning when you pick them up, already having one in hands.
--
heal spell: I partially agree... a) doesn't mean too much sp b) wouldn't be logical to support "cancel" for the heal spell only. c) we got more emails because of this problem from players (other platforms, palm/ppc). What do you think?
I guess that once you invoke divine or arcane powers you can�t just say, oops* on second thought.. . I say it�s ok to botch spells so you don�t throw fireballs around the room, but you already have expended the spell points when you cast it.
cheers, Louis
Hello!
Answers...
- SpecialBoy: Now I'm not sure I can make all the improvements... because: I developed changing the active character when the spellbook is opened. That wasn't a wise decision 😞 That was many hours work, the spelling architecture is complex, and the result was instability. I shouldn't modify the inner structure, that would mean long testing period. The planned release is next Friday! But I can store the requirements (the skipped ones), and develop them later, for 1.06.
- Lipp:
- gf: we have to learn from our mistakes. When you try an online rpg, and she is watching it, there'll be a question: what's that?
You *have* to say: "nothing"! Short, categorical word :redface:
My gf always asks my laptop for a "short surfing", not longer than an hour. 3 hours later I have to ask: finished?
- Taskman: I really can't do anything with this... do you have the latest version? I *never* have a crash at exit.
- Sound crash: do you remember what was the last thing you did, and on which screen?
- Out of memory: strange. I'll run long tests on monday, tuesday. Maybe the memory fragmentation, again. What was the last screen? Simply walking, or entering inn, shop, inventory ?
- Unique items: the 7 days refresh is by design, and for help. If a player lose a quest item, then he/she needs to wait for 7 days (and get it again).
- canceling: the lack of this feature can be annoying sometimes, I'm sure. This is the part that I don't want to modify! Spellcasting is too complex in the game, I will have to rewrite a lot of code later. So: next version, 1.06.
Thank you for your help!
Stewe
I haven't had memory crashes with the latest version so I'm happy 😊
Have you tested installing with the PC Suite btw? I have tried a couple of times and the install progresses normally until the very end (95% done or something) but then it gives an error notice 'device has been disconnected' (although it has not) and stops. Happened both with the earlier versions and the latest. This is not a major problem - I don't know how many people even use the PC Suite for installing apps because the sis-files can be uploaded to the communicator and the installing works fine in there - just thought I'd share 😊
Cool!
Although I think I have to deeply test the game with very long playing sessions.
Lipp, maybe your device has very small issues, let's see the Task Manager. Please check the latest version, *maybe* it's Task Manager's bad.
Installation: it happened for me, sometimes (rarely). Do you have the latest PC suite? For example now I use the PC Suite for 9210i, however we have a simple 9210 device. The 9210i PC Suite is more stable.
Maybe the installation sis file is a large one. I'm sure the Legacy.sis is correct, I can't make any mistakes 😊
The "disconnected" problem can be because of the long copying period.
Stewe
I have the PC Suite for the 9210i Communicator v.2.11 (just like you Stewe even though I only have a 9210 device). I'm sure you can't make mistakes 😉 the disconnection issue is probably due to the large file because the copying period is really long. Not a problem really.
Bug: (save/load menu) west grendelmore takes up two lines so the text gets garbled with date & time.
gf: we have to learn from our mistakes. When you try an online rpg, and she is watching it, there'll be a question: what's that?
You *have* to say: "nothing"! Short, categorical word
We have to learn how Laura did it! Whatever it was, it�s strong enough for a guy but meant for a woman 😃 (just kidding! anyone remember that comercial?)
Taskman: I really can't do anything with this... do you have the latest version? I *never* have a crash at exit.
If no one else is having this problem then by all means, leave it alone. I�m running the newest version of both taskmanager and legacy. Psiloc software seems to be particularly stinky to me. I tried installing their shareware version of Extended Messaging once and that caused me a lot of errors.
I don�t doubt that there might be something different about my device even though it is new, the portuguese rom perhaps? Well, I don�t know what it could be. I might have to re-format my device to find out unless anyone has any suggestions.
Most of the last defects I reported happened after several hours of continuous gameplay. Sometimes shutting the communicator and opening it later without quitting the game. That is how I usually play this game.
On the other hand, hanging up on exit is something that almost always happens. It won�t always crash though. Sometimes it just hangs until I press the desktop key (or others?) then it revives. If I press taskman hotkey it almost always does crash.
Sound crash: do you remember what was the last thing you did, and on which screen?
I think it was when I pressed �Play cards� at the inn. But it only happened that one time since I downloaded the new version.
Out of memory: strange. I'll run long tests on monday, tuesday. Maybe the memory fragmentation, again. What was the last screen? Simply walking, or entering inn, shop, inventory ?
It was just walking around in the city. As I said, all of these happened after several hours of play. It only happened once as well.
- Unique items: the 7 days refresh is by design, and for help. If a player lose a quest item, then he/she needs to wait for 7 days (and get it again).
Since we are on the subject, here�s a thought.
You remember how we were talking about how it�s not important to make it hard to drop or sell quest items because you said they would reset after a week? Well, you might be unable to get certain items like the "Mystic Sting" daggers or certain keys since you have to talk to people who don�t reset again. I didn�t try dropping anything before I finished the quest though to see if I could get them again.
LAuRA wrote:I have the PC Suite for the 9210i Communicator v.2.11 (just like you Stewe even though I only have a 9210 device). I'm sure you can't make mistakes 😉 the disconnection issue is probably due to the large file because the copying period is really long. Not a problem really.
I had a normal 9210 Suite before, and it wasn't stable. The 9210i one is stable, I think. But, this "disconnected" thing happens sometimes. Not just when copying, but when "installing". A bit annoying, because you have to start the copy again.
Stewe
Lipp, I try to answer without quote 😮
- save/load, west grendel: ok, stored. I'll increase the display width of the game slots.
- gf: I'm lucky, she don't play with pda games nowadays...
- Taskman: maybe it doesn't like your localized opsystem... it's a real problem, because so many users have their communicators localized.
- sound crash: I'll check this tomorrow
- memory: too. the problem is: if I play with the game for several hours, and a crash happens, then I can't modify the code & run a quick test again... I can't give too much chance to myself to find this problem :bawling:
- Quest items: you can get most of the quest items again... Mystic Sting from Morah is special... this small world was created by me.
Hint (for downloaded maps):
- play with the world
- save the game, quit
- delete morah.pdb
- start Legacy, load game
- save game, quit
- install morah.pdb again
- you can enter it again
With this process, the data about Morah.pdb is cleared from your saved game!
So... Sylon designed the base world to have the quest items on the floor, or in monsters' packs. That's why you can get those items again.
Of course there are exceptions, but not so many (we didn't have several issues about it!)
Thank you for your help!
I'll be back tomorrow (almost exactly 24 hours later), with a new version.
Stewe
redshift wrote:- memory: too. the problem is: if I play with the game for several hours, and a crash happens, then I can't modify the code & run a quick test again... I can't give too much chance to myself to find this problem :bawling:
Hi Stewe
I've been playing Legacy over the weekend (even managed to get my wife interested, so now there are two beta-testers on the same machine - she uses save game slot 1 and 2, I use 3 and 4 😃). Boy, this game sure is addictive. I almost spent every free minute playing it :top:
We found some memory problems as well, particularly if you play the game in the inn (at the end of the game after playing it a couple of times I get out of memory errors and eventually Legacy crashes).
I also noticed the double S shortcut in the main menu. There's also a double R shortcut in the same menu (Restore Game and Register(ed)).
There's a cheat to get more money by playing the game in the inn a lot. If you win, you save the game, if you lose, you restore the previous one. It takes some time, but will get you a lot of money to buy good weapons, armory, potions etc. The strange thing (bug?) is that playing the game does not advance the time in the game at all. You can play the game for hours, build up a couple thousand gold coins and the game time will still be the same). Maybe it's a good idea to build in that playing the card game will take 15 minutes or so. This way it's not that attractive to play it too much.
One feature I'd like to see is the ability to choose your initial character (male/female, adventurer/mage/knight etc) when you start a new game.
No more bugs found, it's very stable, apart from the occasional memory error, but when you save your game a lot, that no big deal.
Thanks for this great game.
TheBruce wrote:Hi Stewe
I've been playing Legacy over the weekend (even managed to get my wife interested, so now there are two beta-testers on the same machine - she uses save game slot 1 and 2, I use 3 and 4 😃). Boy, this game sure is addictive. I almost spent every free minute playing it :top:
Thank you 😊
I'm really happy because you like the game!
TheBruce wrote:
We found some memory problems as well, particularly if you play the game in the inn (at the end of the game after playing it a couple of times I get out of memory errors and eventually Legacy crashes).
Well, it's an important info! Now it seems something is buggy around the card game. I'll check it deeply tomorrow.
TheBruce wrote:
I also noticed the double S shortcut in the main menu. There's also a double R shortcut in the same menu (Restore Game and Register(ed)).
Hmm... (btw you mean Resume Game, doesn't matter)
I can change the "Resume Game" to "Continue Game". The first char should be the hotkey... I have checked when the hotkey isn't the first characters, it was annoying.
TheBruce wrote:
There's a cheat to get more money by playing the game in the inn a lot. If you win, you save the game, if you lose, you restore the previous one. It takes some time, but will get you a lot of money to buy good weapons, armory, potions etc. The strange thing (bug?) is that playing the game does not advance the time in the game at all. You can play the game for hours, build up a couple thousand gold coins and the game time will still be the same). Maybe it's a good idea to build in that playing the card game will take 15 minutes or so. This way it's not that attractive to play it too much.
You're right, but it's by design. If you like to play with the card game - do it. Of course you can have much money from that... the same happens when you clear a map, sleep for 7 days, and clear that map again. These are cheats (more in the game). I don't think we should deny them - some people like finding and using these cheats, and the goal is when players like the game 😊
Time - I can see one technical issue: the day/night change. The card game can't load the correct day/night pictures/filters (if you sleep, sometimes you can see the loading area). Maybe I can increase the time when you exit the card game.
TheBruce wrote:
One feature I'd like to see is the ability to choose your initial character (male/female, adventurer/mage/knight etc) when you start a new game.
Of course we received this several times...
It's scheduled to 1.06, as well as (just ideas, plans): uploading a picture of yours, roll attribute values, and so on.
This would be a "serious" modification now, in 1.05
TheBruce wrote:
No more bugs found, it's very stable, apart from the occasional memory error, but when you save your game a lot, that no big deal.
Do you have the crash other than during the card game?
Lipp had a crash when he was walking in he city... that's sad, it can be *anything*. A small memory error (when I delete something that was deleted already, and so on), a chunk error (when I need continuous 50KB memory, you have much more overall free memory, just in small pieces) -> fragmentation.
It's the hardest thing to solve.
TheBruce wrote:
Thanks for this great game.
I have to thank you for your help!!! So: THANK YOU!
I'll be back tomorrow, after a long test period.
Regards,
Stewe
redshift wrote:
Do you have the crash other than during the card game?
Lipp had a crash when he was walking in he city... that's sad, it can be *anything*.
Nope, only when exiting the game play. Sometimes I can see bits and pieces of the inn showing up and then it's 'out of memory'.
BTW Don't change anything to the time when people are playing the game. Some users of this particular cheat will kill me for suggesting this. I'm already sorry I mentioned it. :redface:
Two more small cosmetic things:
- The entire screen flashes white after drawing the redshift logo. After the white flash the redshift logo is in red. Is this white flashing intentional?
- The 'starting lecacy' white screen at the beginning: If something changes on the screen below that it will show on top of that screen (for example, mobile phone reception or time change)
Best regards
Arjen
redshift wrote:Do you have the crash other than during the card game?
Lipp had a crash when he was walking in he city... that's sad, it can be *anything*. A small memory error (when I delete something that was deleted already, and so on), a chunk error (when I need continuous 50KB memory, you have much more overall free memory, just in small pieces) -> fragmentation.
It's the hardest thing to solve.
Well, might be my localized rom. What the hey.. had to be portuguese.. lol!
It happened to me again just now. After about 3 hours of gameplay or so, In the swamp, fighting a zombie (for the 95th time), I opened my inventory and Crash:
Legacy; CMdaController;6
and it quit to desktop.
Tavern nitpick: (text overlap error) when in a tavern with fireplace on left side, and you get the message "you can't bet because you have no money, etc.", the text box conflicts with the fireplace image.
Have a good weekend all!
Louis
Hi Stewe and other legacy folks.
So with the latest version, from the beginning to N'Gora I haven't found anything to report or complain about, the game is
GREAT, thanks 😊
The sole real comment I have so far is rather about the fight principles in the game: it is too easy and not fair (for
enemies😉 to be able to drink mana/healing potions as well as changing weapons/items/armors during a fight without loosing the
action turn of the character. I mean, considering that casting a healing spell takes one turn, it should also take one turn to
drink something or change a weapon. This would make fights a bit more interesting with more strategy into them.
One minor other good addition to my opinion would be to be able to wait for an enemy to come in front of you, instead of most
of the time to have to go forward to meet it and thus giving it the first fight turn. Something like having a "End of turn"
option before the fight starts when you have an enemy in your line of vision.
Many thanks for this game anyway,
Cooli.
A bug?
I get this every so often, if I restart the commy, then load the game straight away with nothing loaded, the text goes corrupt, I have attached a screenshot so you can see what I mean. If I quit the game and re-load it then it works fine.
Running a 9210i v6, with version 4 of the test build.
Another screenshot.
Imran wrote:Another screenshot.
Hey Imran, How do you take screen shots?
Btw, I really liked the idea of being able to pass the turn when you can see the enemy but before being engaged in combat. That's what was missing! 😊
Lipp wrote:Hey Imran, How do you take screen shots?
When you are in the game, press chr+ctrl+shift+s, you then get a box up saying where do u want to save the screenshot 😊
Hello!
Answers, before the new version! (lot of changes)
TheBruce:
- Good news: I found a small memory issue in the card game, and I take apart the large picture in the tavern. The new version *must* be more stable.
- Time in card game: would be harder than the worth, I have checked the code.
- Redshift logo, white flash: by design. Yea, more people asked it in the last few months, on all platforms!
- Starting Legacy: fixed in the new version
Lipp:
- CMdaController crash: it's a good news!!! MDA means multimedia. Tomorrow I will re-check the whole sound system. The harder thing: normal crash, without "CMda..." title.
- Fireplace, left side, overlap: it's in my list now.
Cooli:
Hello, Olivier! 😊
I thought I'm crazy, because I remember these words 😊 Yes, and email from you.
- easy: that's because of many, non-professional rpg players. We felt we have to do this. The Expansion Pack is *much* harder! We plan the easy/advanced methods later, in a new game version. In the advanced mode, there can many limitations (drinking, items, less hp, sp, tough monsters, ...).
- monsters: I usually cast a spell, and then I press "end of turn".
Imran:
It's interesting, but I like this! Not because it happens, but the same happened earlier in the Palm and ppc versions. That means the goal: 99% same source code, shared features/errors. Easier to solve. Tomorrow: I'll solve it, I promise.
Lipp:
- "end of turn" when you can see a monster: architecture problems... when a turn starts, the whole game enters a new execution mode. I can't end the turn before it actually starts. I'll think about it tomorrow.
Imran:
wow!!! Is it a secret Communicator feature, or a 3rd party tool shortcut?
Thank you for your help!
Stewe
Imran wrote:When you are in the game, press chr+ctrl+shift+s, you then get a box up saying where do u want to save the screenshot 😊
Sweet! Thanks again Imran!
Stewe wrote:The harder thing: normal crash, without "CMda..." title.
I know it's hard. I write down the error msgs when I get them though. Btw. I'm guessing you solved this next problem in V.6 but I'm reporting it anyway since I got it.: I tried running on 3015k just for kicks to see how it would respond. worked well for about 15 minutes, (entered store, teleported, etc.) when I pressed enter on save screen: lockup then crash, kern-exec;3. Memory right?
Other news:
Here's a neat trick I noticed that seems to work all the time (prove me wrong, anyone). When facing a monster, before the first person attacks, you can turn to the side and cast bless spells (or etc.) without it being considered a combat round. I thought the monsters might get a free hit or something if I turned away but I don't think there is a penalty for this.
redshift wrote:- Good news: I found a small memory issue in the card game, and I take apart the large picture in the tavern. The new version *must* be more stable.
- Time in card game: would be harder than the worth, I have checked the code.
Great. Really looking forward to the new version. About the time issue: good thing to leave it that way. I haven't received any threats or angry PM's yet, but if you would have made that change, I'm sure I would receive some.
redshift wrote:Imran:
wow!!! Is it a secret Communicator feature, or a 3rd party tool shortcut?
Actually this is a feature that was already present in the "old" EPOC/Symbian systems (like Psion 5MX, Netbook, Revo etc). It's just not documented very well. 🙄
Thanks for all your hard work Stewe. I think it's safe to say that we all really appreciate it. :top:
Best regards
Arjen
Before the new version...
Lipp:
- memory... maybe I should set the minimal to 3.1 AND I have to check the save routine. As I remember, it needs a bit larger continuous memory space. This is the pain with memory: 3.0 is enough, but it's border. Maybe you have enough, but in small pieces.
- trick: yea, you're right. I'm not sure I can fix this now... would be really serious modification. I tried to solve it in the other platform versions: without luck. It's the most inner structure of the game.
TheBruce:
- maybe you didn't receive pms because of your message after the 1st one 😊
I have to thank you for your help!
Of course, I offer you a free regcode for the Expansion Pack, too! If you're interested 😎
Regards,
Stewe
NEW VERSION
Could you please check it ?
http://www.redshift.hu/stewe/LegacyComm6.zip
surprise:
- open the inventory, and take off the clothes :wink:
shouldn't be in the released version, because of Janet Jackson's issue 😊
changes:
- fixed card game bug (memory issue)
- tavern picture: more, smaller pictures instead of 1 large one
- change member when the spellbook is opened (hhhhaard)
- starting Legacy fix (now it has a nice, but who-knows-why feature: the Legacy name and logo can be seen for a while, although the other parts of the screen are cleared with white. After this, the well-known picture appears: white background, "Starting Legacy" message. Based on my tests, the screen remains clear and white during time change/charger/and so on)
- "Start New Game" -> "New Game" (N is the shortcut)
- "Resume Game" -> "Continue Game" (C is the shortcut)
- Learn spell bug (a character was able to learn denied spell by his/her profession)
- "Equipped:" and "Wielded:" instead of "Pack:" when the character currently uses that item
- Highlander - invalid message (too heavy) - the good one: can't use it effectively
- Regcode accepted without "-" in the imei (probably you can't check this)
- Save screen: "West Grendelmoorw" is too long: now the slot area is larger
- I have removed the ctrl-up/down from the game screen... the ctrl-s still works (should work).
Thank you for your help!
Regards,
Stewe
Hi Stewe
Thanks!!! I'm going to check it out immediately.
Best regards
Arjen
P.S. The regcode for the expansion pack would be highly appreciated (I'm sure I will get to it eventually, but I first need to finish the first part - this game really keeps me off the street)