Hello!
Congratulations!!!
Of course you can have/use ALL the additional worlds you can get. The world format is absolutely compatible with all versions/platforms.
The Expansion Pack delay is because of marketing: better to send news to sites, and better to announce new products.
I just plan to make sis install kits for Official Expansion Pack / Symbian (Communicator, UIQ).
So you can download the Legacy:Revenge (for example from Legacy Palm page of www.redshift.hu), but you need to manually copy it to Legacy folder.
Btw: I know about 5-6 free worlds for Legacy! Some of them are under beta-testing. Some of them weren't released for public at all (don't know why).
Sources:
- www.pdarcade.com, Editor beta forum
- www.cliesource.com, Legacy forums
Stewe
I have started playing the game again this time with different charactares, DAMN your game has high playability 😃
Some suggestions.
Is it possible to MOVE spells that my battlemage/cleric and other magical characters have. What I mean is move the placement of them. For example my cleric is used mainly for healing, but when in battle when I select his spellbook heal is at the bottom of his list of spells so I have to scroll down and select heal and sometimes in my haste I end up selecting the wrong spell. Is it possible to move theplacement of spells in books, I hope you understand what I mean.
In my party I over time collect items which have an AV vaule of 0. For example a shirt. Why cant I sell this item. I have to end up dumping all the items I cant sell somewhere on a map. Sometime there are amulets/necklaces not just clothes that I cant sell. Is htis the way it is supposed to be?
Also why cant characters wear more than one ring. I mean they have 5 fingers lol but can only wear one ring 😉
Also is there a way of stopping you from learning spells that you have already learnt. Sometimes you pick up a new spell and I have by mistake sometimes learnt it even thought I already know it.
Staffs. once they have no charge left, how can we recharge them? is it possible? why cant we sell staffs that have no charge left?
Many questions 😊
I'm trying to give you answers...
- spells: currently you can't do it 😞 It's in my list now, for 1.06. I shouldn't make it now, since it would break the consistency with released versions (you know, they share the source code)
- items with value 0: sometimes they're useless. But you're right: there was an error in the game. When you got an item from an npc, then you couldn't sell it. This depends on the npc's script code: we tried to find them all, and fix them. Not sure we found them all!
- Ring: to keep the balance! Imagine a warrior with 10 rings, and +5 dexterity by each 😊
- blocking spell learning: hmm that's interesting, I have to check it. It can be a small error (You shouldn't be able to learn in this case).
- recharge: we planned this... just had to skip this because of time. Now it's planned in 1.06.
Btw bad news... and that's why you can't have many games for Communicator:
since the release (let's say 1 month before), we sold only 20 pieces of Legacy Communicator version! That's terrible 😞
For example with Legacy Palm version, we sold more than 30 pieces in a day (!) after the release, in the first month. Nowadays we still can sell ~ 20 in a day, but sometimes only a few.
Also bad news: I have detected high rate of piracy of the Communicator version. That's not so good for this market 😞
Regards,
Stewe
redshift wrote:Btw bad news... and that's why you can't have many games for Communicator:
since the release (let's say 1 month before), we sold only 20 pieces of Legacy Communicator version! That's terrible 😞
Also bad news: I have detected high rate of piracy of the Communicator version. That's not so good for this market 😞
Regards,
Stewe
Thats really bad news. It's such a great game! How could it be pirated? I thought the IMEI-regcode system is pretty fail-safe and very reliable.
Greets
SirKline
very bad news 😞 the bastards! its a REALLY REALLY good game! I wish people would just buy it instead of cracking it. Sorry stewe. I hope the sales pick up when the new commy is launched.
Hello!
So... this registration system, which is used by most of the applications nowadays, is based on the imei and an algorithm. This algorithm must be in the game/application to check the registration code.
A cracker has two ways:
1, debug the app/game, and find all points, where a registration checking occurs (and remove them one by one)
2, debug the app/game, and find 1 (!) point, and extract the registration check algorithm. It's a bit hard.
The 1. cannot be done for Legacy... I have inserted the regkey check *several* (I mean many) times, and these points contain a bit different regkey check every time. It would be too much time.
Of course the 2. can be done. That's what they did: a regkey generator is available on warez for Legacy.
The truth is I have to make a *worse* (!!!) protection next time. You may ask: hey! why???
If there's only 1 point in the game, with registration check, then they could remove only that point! But in this case they have to crack every new version!
Now, when they have key generator, (they had to make one) a new version is (also) for free.
Hope the best for the new Comm 😊
Stewe
Redshift: It's cool to see a good oldschool RPG developed in Hungary ^^
I'm not sure if it's possible, but it would be cool to have a Symbian S60 and S90 version, since I think most ppl own those kind of phones rather than 92xx, which is mostly a manager-type phone, and those ppl don't really play RPG games. Tho most S60/90 phones have quite low amount of system memory (360kbyte in Ngage for example if I'm right). I'm not proficient in programming at all, but since the Gage runs games like Sims Bustin' Out and Tomb Raider with that little memory, so there might be a way around that
Ota wrote:it would be cool to have a Symbian S60 and S90 version, since I think most ppl own those kind of phones rather than 92xx, which is mostly a manager-type phone, and those ppl don't really play RPG games. Tho most S60/90 phones have quite low amount of system memory (360kbyte in Ngage for example if I'm right).
Legacy is available for both S80 and UIQ phones. There are no S90 phones on the market yet. The amount of free RAM (system memory) in S60 phones isn't really an issue anymore, in the newer models. But S60 phones aren't really as suited for these types of games as S80 (communicators) and UIQ phones. The N-Gage, btw, is one of the Symbian phones on the market today with the highest amount of RAM available to the user - about 11Mb after a reboot, only the Motorola's (A920/A925) have more I think.
Well, I'm just preparing our first game, Dragonfire for S60 phones.
It's because porting Dragonfire is *very* easy for S60, becaue of the existing Palm lo-res version (160x160). When we'll see the S60 market is cool, then we can start porting Legacy. I'm almost sure it can be ported, too. It'll need 2-3 MB heap and 2-3 MB store.
Porting Legacy will be a real challenge!
Raven, you're right about the memory. I have collected all the specifications about S60 phones.
Btw do you know which device(s) should we buy? N'Gage isn't good, since too much memory and fast cpu. We would need a "bit" worse one 😊
My bet: 3650. Of course we can buy more, when we need.
Stewe
redshift wrote:Btw do you know which device(s) should we buy? N'Gage isn't good, since too much memory and fast cpu. We would need a "bit" worse one 😊
My bet: 3650. Of course we can buy more, when we need.
Well, if you want the "worst", then the 3650 would be it 😊 in terms of free RAM that is. Only about 2.4-2.8Mb is available after a reboot. But seeing as you made Legacy work on the communicator, i suppose you can make it run on a 3650 as well. 😊 just keep in mind that other S60 phones like the 6600 and the upcoming 7610 use an updated version of the Symbian OS (Symbian 7.0s) and UI (Series 60 v.2.0). The N-Gage and the 3650 use the same type of processor btw, and together with the 7650 and Siemens SX1 (and upcoming Sendo X?) they use the older version of the OS/UI. So you might need to get a 6600 as well for compatibility. Oh and the number of colours they are able to display varies also, 4096 vs. 65K.
Yea, that's why I selected 3650 as the potential victim... 2.4-2.8 is enough for Legacy lo-res (the normal Legacy is optimized for at least 320x200, with larger bitmaps). Btw on Communicator, 3.1 MB isn't enough all the time 😞 But we can't expect more.
Thank You! This is the info I was searching for!
So we start with a 3650. Well, I'm not sure whether we would need a 6600, since I don't use opsystem specific things. But let's see it, we're open-minded to buy a 6600 😊
Stewe
Stewe
I am playing through Legacy: Revenge. Good xpansion pack, but possibly there is a bug. Not sure if it is the xpansion pack or the game itself.
I have attached a screenshot of where the game crashes ALL the time. When you go through the door directly infront of you, the game crashes all the time. Doesnt matter if sound is on/of.
If you want I can mail you my saved games.
You get the following error message
Application Legacy
Reason Code Kern-Exec
Reason number 3
Attachments:
Hello!
Well, you're right!!!
Probably you have the older version... or did you install the new one, when we had to release it? As I remember there was a problem, just like what you mentioned.
If you have the newer version, please send me your saved game for debugging!
Thank You!
Stewe
Raven, I would like to ask something...
I'm just preparing the S60 version of Dragonfire, but currently for PC (screen designs for 176x208, and so on).
I can download 2 SDKs from symbian.com: SDK 1.2 (Platform 1.0, os 6.1) and SDK 2.0 (Platform 2.0, os 7.0s).
If I use the SDK 1.2 version, will the result be compatible with for example N6600? This normally needs Platform 2.0.
This versioning can be the same as with UIQ: there is a 2.0 and a 2.1 SDK, but I used only the 2.0 one... and Legacy(UIQ) is compatible with p800/p900,a920xa925.
Stewe
I downloaded the version that is available on your website? im not sure which version I have. Which version is that? Filename is Legacy9000RevengeDemo and file size is 118K
EDIT
I have now bought the full version. Will test it out and let you know.
EDIT
I have tried the new version well version 1.0 which I bought from my-symbian, and the game still crashes at the same point. I have emailed you my saved games.
redshift wrote:Hello!Well, you're right!!!
Probably you have the older version... or did you install the new one, when we had to release it? As I remember there was a problem, just like what you mentioned.
If you have the newer version, please send me your saved game for debugging!
Thank You!
Stewe
What is the exact length? In bytes.
But Imran, please download&install it again... to be sure.
Stewe
The full version (from my-symbian) is 121,455 bytes. I cant remember the size of the demo version, sorry.
redshift wrote:What is the exact length? In bytes.
But Imran, please download&install it again... to be sure. Stewe
This is the .sis installation size. Because of the compression and the padding that sis uses, the older and the fixed .sis file's size is the same.
The updated revenge.pdb size (you can check it with a file manager, for example http://www.redshift.hu/stewe/qfileman.sis) is 174.693.
I sent you the full version url via email.
Stewe
I have come across another crash in Revenge Stewe.
Again a screenshot is attached so you can see where the bug occurs.
If I cast cleanway on the two monsters the game crashes with the same error message as in the previous post.
Attachments:
Thank You! I check that area... maybe the clean way spell tries to move monsters to invalid places (like some objects, holes, ...)
Regards,
Stewe
Hi Stewe
Just found another bug. I deleted the mission pack and restarted Legacy. Now when I enter a teleport, the city of Anderville is still available. When I select it, I get a message "Teleport failed". One second after that Legacy crashes with a kern-exec 3.
About the error I had with the world created by someone in the editor forum: I deleted all the worlds I finished from the Legacy application folder. Now I can go to the first city. Guess it's a memory problem after all.
@Imran: Stewe told me that all the worlds that are installed take up some space even if you're not using them (for example the Mission Pack causes Legacy to need 100KB extra memory). If you, like me, have a lot of worlds installed on your communicator, this may also be the reason why Legacy Revenge crashes.
Best regards
Arjen
Ok guys.
I had legacy official expansion pack, morahs plan and revenge expansion pack installed.
I removed the official pack and morahs plan. The game still crashes at the same points. Problem is that I have 3.75mb of ram free at startup with only desk and tel running with Appman (taskmanager thingy)
I think that that should be enough ram free but anyway even with the expansion pack and morahs plan removed it still crashes.
I have re-installed legacy, (registered), installed revenge pack and it crashes again at the same point 😞 I dont really want to format my commy and see if it works then. Any ideas....thing is I wouldnt be to bothered but the point it crashes at I think is related to a quest 😞
EDIT
Also now I dont have the official expansion pack installed anymore (just for testing) now why I try to teleport I can still select Andervil (from the list and I get the same error message as you Arjen and the game crashes.
You have a lot more memory available than I have (I usually have around 3.2 MB).
I was just thinking that since this "trick" solved my problem (and it looked very similar to yours - same error message), it might solve your too. Too bad it didn't.
I don't think reformatting your commy is a good idea: it looks like this is something in the world-file or the communicator version of Legacy.
Best regards
Arjen
Hello!
Arjen: you're right... Andervill is a registered "Global Teleport" target. I didn't think that Expansion Pack should be removed at all on any devices.
The memory on the Communicator is a pain, I have to find another idea to decrease the needed memory (just like the one during beta-tests).
Imran: do you mean it crashes when you try to enter that door? If you check it with Editor (like me), you'll find the script of the door is very simple... on our Communicator, the crash doesn't happen at that point. 😞 Currently I don't know, Sorry...
Regards,
Stewe
Yes, the minute I try and go through the door it crashes.
redshift wrote:Hello!Arjen: you're right... Andervill is a registered "Global Teleport" target. I didn't think that Expansion Pack should be removed at all on any devices.
The memory on the Communicator is a pain, I have to find another idea to decrease the needed memory (just like the one during beta-tests).
Imran: do you mean it crashes when you try to enter that door? If you check it with Editor (like me), you'll find the script of the door is very simple... on our Communicator, the crash doesn't happen at that point. 😞 Currently I don't know, Sorry...
Regards,
Stewe
Ok, today I set up a debug version for the device.
I'll be back ~12 hours later.
Stewe
Stewe, i recorded a movie of where the game crashes, it is in nokia 3gp format, most players (quicktime) play the file.
See what you make of it
Also
I think thebruce mentioned this, but when you talk to a npc their conversation is overlapped with the continue button at the bottom so a bit hard to read, and 😞 the corrupt txt bug thingy is still there. Althought today has been the first time in about a week that I saw it again.
Attachments:
revenge crash.zip (64 KB)
I was able to reproduce the problem on our Communicator, just I don't know the "why". It simply doesn't happen on other devices.
overlap: another bug 😊 I'm on to solve these problems.
Stewe
@Imran: just curious: what software are you using to capture a movie on your Communicator? Seems like a useful feature.
redshift wrote:I was able to reproduce the problem on our Communicator, just I don't know the "why". It simply doesn't happen on other devices.overlap: another bug 😊 I'm on to solve these problems.
Stewe
So it is a bug then stewe? just I was tearing my hair out thinking it was a problem with just my commy.
Arjen wrote:
@Imran: just curious: what software are you using to capture a movie on your Communicator? Seems like a useful feature.
Arjen, what I used was my 6600. I played the game on the commy and used my 6600 to make a recording at the same time.