Read-only archive of the All About Symbian forum (2001–2013) · About this archive

New rpg for 9200,9500

246 replies · 39,710 views · Started 07 April 2004

First result:
Clean boot - nothing running - not even telephone app
Switched sound on and off in the main screen, then entered the inn:
Crash - Kern exec 3
The game did start up fine the second time. Don't know what was wrong the first time. I'll see if I can reproduce it.

P.S. Although the installation zip file is 106, the version in the SIS file is 1.05. I can see that it's a new version though because of the changes you made in the menu.
P.P.S. I would really like to be able to change the sound level while in the game. Is it possible to put Ctrl-up/down back into the game screen?

BTW what if you take off all the clothes of a character? I don't think there's anything wrong with a decent bra. I have to check the old version to see what's the difference.

Anyway, so far I've been playing for about an hour and noticed no memory errors even when playing the game in the inn a lot. Looks like you've nailed that bug.

V.6

Hiya Stewe, good work on those hard fixes 😊 It�s great being able to change characters in both the spell book views!

free expansion pack regcode: wow! It gets sweeter! Thanks Redshift!

Inventory, take of clothes? Nothing is different from what I can tell, same undergarments. What was the neat surprise? Anyone?

..Janet Jackson� issue..? :?

(minor text change, low low priority): Only weapons are wielded, not shields. (It�s still correct, in a way, but not really used. It�s not important.)

(reminder) Since you widened the save slot for long names it might be worth limiting the map name size in the editor. In case you forgot.

Card game: Is there any way to discard cards without using their effect?

Stewe, I really want a fast save hotkey (ctrl-0, or whatever). Either that or having autosave save during regular intervals? Is there any chance for one in the near future?

Map regeneration: I have a question about this, for a map to regen, do you have to stay out of the map completely for 7 days? I ask because some places (city 2) are never regenerating for me.

Neat tricks: 😉

1) Equipping items that "he/she couldn�t use it effectively!" , it seems you don�t actually get any awkward penalties like dexterity loss due to clumsiness or wizards not being able to cast spells in heavy armor. Actually it seems your only penalties are:
Armor: AC benefit halved. (other bonuses like +4 INT stay)
(So, I can actually give my Highlander a shield and still only win, sweet!)

Weapons: Here you seem to loose a little off the max damage you can inflict.
(pretty reasonable, but still good. Still nice to give a pure mage warhammer)

I haven�t checked the rest.

2) Equip your guy with all the hp/endurance bonus items, his max will go up � heal him. Remove the items and you keep the extra hp's (until you get hurt). If you heal/sleep that number will be reduced to its current max though. It works with spell points too.

Hi!

Answers...

The Bruce:
- I can give you the exp pack regcode at this minute, but would be better to see if the exp pack blocks you correctly.
- sound on/off, entering inn: I'll check the sound again tomorrow, searching for special circumstances.
- the released game version will be 1.05, the "test subversion" is 6 now. I hope the 7 will be the last (will be uploaded tomorrow).
- ctrl up/down: yes, possible. I just thought it can be annoying: because of the communicator's not-so-accurate direction keys.
- characters: no underwear 😊 when there was the ppc testing period, I removed this feature, and asked a bit later: did I forget something? The immediately answer: "the boobs, man, the boobs!"
- memory errors: now I have even better version...! The main picture is built up from small pictures, this is a battle against fragmentation, too.

Lipp:
- do you still can see underwear? 😕
- shields are equipped, probably. (?)
- map name limit: the limit exists... if you see the palm/ppc shots, there're wider area for the game slots. This is a communicator-specific problem! (was)
- ctrl-0: I can include this one... I'll check it tomorrow.
- I completely forgot to handle your email with the help corrections!!! Tomorrow...
- regen: if you stay away from a map, then after 7 days, it'll be regenerated. But: just monsters and items. Objects always keep their states. I mean an opened door remains opened.
- armor/weapons: by design... probably logical. A mage can wield a heavy sword, but the knight in the party could use it better.
- hp/sp tricks: maybe the game contains a lot of cheats/tricks 😊

Thank you for your help!

The plan:
I think we can release the game on Friday... except serious errors. Of course we can release 1.05.1 a bit later, with fixes.
I really can't make the test period longer! You *can't* imagine the number of emails about the missing Communicator version! Many people are waiting for it since 15th April.
And I'm very interested, how huge can be Communicator market.

Stewe

Hi Stewe

No boobs in my version. Everybody's still wearing undergarments :?

About the regcode for the expansion pack: I'll install it and let you know when it blocks me.

So far, only sometimes a memory error (only after playing for a very long time, crossing lots of maps like forest, lizard cave, city, spider lair, inn, forest 2, lizard cave 2, dungeon, and moving a lot back and forth between them) and only if I start the game with around 3MB left. Starting with 3.3MB (managed to get some more free memory after all) no problems whatsoever.

BTW I read somewhere that it's sometimes too easy to win because you're allowed to drink potions during fights and heal your characters. Maybe it's an idea to add an option for an easy or hard game when you start a game. In hard mode for example, if you drink a potion during a fight that's the end of your turn. This will also give the seasoned RPG player more incentive to buy this great game. I don't know how easy or difficult it is to build this in, but maybe it's something worth considering for 1.06.

Anyway, looking forward to the next version 1.05 (maybe now (only just for this once) without the bra's 😉 )

Best regards

Arjen

Hmm. How could I do it ? I have the boobs version on our device. Maybe I forgot to rcompile the resources?
You'll see the pictures in the next test version. Well, it seems Sylon can draw nice boobs.
User posted image

- the memory always will be a problem, as I see. Maybe it's normal because of the game size...
- easy/hard: yes, it's absolutely dedicated to 1.06. The easy will be the current one.

Thank you for your help!

Stewe

Hi Stewe,

just finished the first tower level.

The game is running fine for me now. I haven't had any problems in the last few days. I think you are pretty save to release it.

😊 Btw. is there a way to save ram-space with combining the sources from dragonfire and Legacy? If i'm not totally wrong you recycled graphics in the Intro :tongue:

Very well done, Stewe
(Once again! Your games just rock!)

greets

SirKline

Hello!

Thank you!
Good news 😊

We just included an intro picture, to say it's a kind of "sequel", because of the similar fantasy world. The source is totally different...
Dragonfire's source is 200KB, Legacy's source is 2 MB, including the editor 😊

Now I have a new version, but also have some todo items. I'll back 12 hours later...

Thank you for your help!

Regards,
Stewe

Hi Stewe

Just downloaded the editor to give it a try, but I'm a little lost as how to use it. I'm able to change the scenery, and can drop some objects on the floor, but changing the type of block (or adding walls, persons, quests etc) I have no clue how to do that. Is there a place where I can find that information (or maybe even a rudimentary manual) to get me started?

Thanks in advance.

Best regards

Arjen

redshift wrote:Hi!

You *can't* imagine the number of emails about the missing Communicator version! Many people are waiting for it since 15th April.
And I'm very interested, how huge can be Communicator market.

Stewe

I hate to see what your inbox looks like with all the emails 😃 after all, this is the best looking and the most playable game ever for the commy, Why dont you guys update your website giving people who are looking for the commy version an update...

Tried the latest version, and so far rock solid, cant complain 😊

The no clothes bit of the game, I think you should make it a hidden secret kind of thing, I mean, we dont really want some minors/kids looking at it by mistake, and you guys (redshift) getting bad publicity. Just a thought...

Is there a commy specific expansion pack or can we download and install the ppc version?

Need some help in the fire empire, I am in the bit where you have swop items from each shelf and place them on the matching coloured shelves red for red and so on, I have placed the items but nothing seems to happen? Also I cant place the items exactly on the shelfs, the items just drop to the floor, is that ok?

Hello!

TheBruce: I can help you with the editor:
- I have (not finished) documentation. It may be useful: http://www.redshift.hu/stewe/LegacyEditor.doc (word2k format)
- I can let you enter the private/hidden Legacy Editor Beta forum, which is on www.pdarcade.com. I just need your username. Bad news: Pdarcade lost *all* forums a week ago... we lost more hundred messages about the editor 😡
So the forum can be a bit empty now... but I re-invited the players wo started to use the Editor.

Imran:
- release date: I thought I update the that information... doesn't matter. They know 😊 the original release date, and send us emails "is it ready? no? why not ?"
- inventory pictures: of course!!! We would never release such version, except with a special code (R-rated cheat?). Currently, the Palm and Ppc version simply don't have this feature. I think I can upload the final version in an hour, with this kind of pictures, but that will be the last one (I'll remove them this night)
- I have made the Install sis of the Mission Pack, too. Will be uploaded in an hour, too.
- Fire empire: you have to put them on the shelves. You should use "space", instead of entering the inventory, and dropping items.

Thank you for your help!

Stewe

Hello!

Exp Pack:
(it's not a test, but a final version, in its final place)
http://www.redshift.hu/redshift/LegacyExp9000.sis
Note: the Exp Pack must be installed on the same drive as Legacy!
You can use the direct pdb url:
http://www.redshift.hu/redshift/MissPack.pdb
In this case you have to copy it manually to the Legacy folder.

Important: I have to clearly describe the instructions... the most important one: if you have the Expansion Pack, then the game requires almost 100KB more execution memory!!! That's because the huge Expansion Pack, it really means 50+ hours gameplay.

Final game version before release:
http://www.redshift.hu/stewe/LegacyComm7.zip
Could you please check it ?

changes:
- fireplace left side - dialog displaying problem (2nd city)
- I have increased the minimal required memory to 3.1 - to be sure. Do you agree?
- Main screen, pic modified - small pieces (you can't see any differences)
- CTRL-Q: Quick save. It does NOT save your game to the last slot, but bring you to the save screen. I tried to support the CTRL- 0...9, but somehow I wasn't able to catch those keys. Not sure... maybe hardware limitations? Or CTRL+number means something for the operating system?
- I have modified the Help based on Lipp's documentation. Thanks!
- Also, I have modified some strings... Replace->Reorder, and so on.
- Page number in Help
- Huge sound bug! I just found a note in my todo list... one of you mentioned this earlier. Exact problem description: if you start the game with sound off, then you set it on, and you immediately load your game and do something which needs sound (for example entering an inn): *crash*. Fixed!

THANK YOU FOR YOUR HELP!

Regards,
Stewe

Hi Stewe

Thanks for the new version. I'll check it out immediately. Changing the memory requirement to 3.1 MB is a good idea. 3MB is just a little bit too less. Maybe you should also include some instructions in the release zip file how to free more memory on the communicator (most users I know usually install lots of software without really caring how much memory is still available).

About the editor: the help document is great (good info on scripting), but I need some help with the basics (for example, how do I change a block to become a road, add a monster, add walls etc). I haven't been able to do this. I've pressed every key on the keyboard, double clicked almost everywhere, right clicked everything, but I cannot get the block type to change. The only way for me now to create a map is to copy different block types from other maps but this is a real pain.

I will also create an account on the PDA forum and send you the details. Hopefully more editor testers will be posting in there soon again.

Best regards

Arjen

Hello!

You're right. I plan to publish information about Switcher.sis (free Symbian tool), avail.sis (to check it), and link to Task Manager.

Editor basic:
- you need to select a family on the right
- then select an item from that family
- and, select a map position, then press space. it'll be there
- exception: wall items. If you hold down SHIFT, then you can select individual walls on the map. Of course a wall item (for example a painting), can be put on a wall only.
- now you can use the "edit" button(s) on the bottom.

Editor users: hope so!!! There were *many*. Probably they feel the same: all of the info were lost 😞 As I said, more hundred messages. I hope they still have a mood to use the editor.
Now I have a new map (created by a Palm player), and I'll post it there. This one should be tested.
And I have an own map, Arena (not finished).

Stewe

Hi Stewe

So simple. Thanks 😊 I've created my own small world already, but now I have another problem. I have a teleport in my map that should connect to the teleport in the first city, but when I got there my map doesn't show up. What can I be doing wrong?

Best regards

Arjen

P.S. You've created the ultimate cheat tool with this editor 😃

Please open the Morah world. You can see on the first map (NW corner), there is a teleport, with type="back to connection", and object name ="STARTGAME".
This is what you need in your map: circle teleport, back to connection, STARTGAME.
Without these things, the game simply skips it.

Cheat: I know 😊
One of my plans: a Matrix world, many shelves, with supplies. Because: some people never finish the base world, because of the annoying final maps (they're mine 😮 ). That means they probably don't have proper equipment and enough level to safely start the Expansion Pack. This world could help them 😊

Stewe

redshift wrote:Please open the Morah world. You can see on the first map (NW corner), there is a teleport, with type="back to connection", and object name ="STARTGAME".
This is what you need in your map: circle teleport, back to connection, STARTGAME.
Without these things, the game simply skips it.

Works like a charm now. Thanks!

One suggestion (request): please make a Communicator version of the editor. I'd love to be able to make my maps while on the move (I have two very long plain trips coming week). This would also allow you to fully test a completed map directly in the game.

redshift wrote:Cheat: I know 😊
One of my plans: a Matrix world, many shelves, with supplies. Because: some people never finish the base world, because of the annoying final maps (they're mine 😮 ). That means they probably don't have proper equipment and enough level to safely start the Expansion Pack. This world could help them 😊

Exactly my idea. I wanted to make some screenshots with knights and sorcerers etc in very fancy clothing, so I created this small world with lots of items on it. Needless to say that I will use an item from this world once in a while as well, but only if I'm really stuck (otherwise it would spoil the game).

Anyway, I've been playing around with release 7 for some time now and haven't noticed any memory errors anymore. Thanks for this great game.

Best regards

Arjen

P.S. Don't forget to recompile the resources before you really make a distribution version 😉

TheBruce wrote:
Works like a charm now. Thanks!

My pleasure...
TheBruce wrote:
One suggestion (request): please make a Communicator version of the editor. I'd love to be able to make my maps while on the move (I have two very long plain trips coming week). This would also allow you to fully test a completed map directly in the game.

Almost impossible 😞 The editor requires 10-20 MB execution memory. It loads all the items, all the maps at once. The executable code is very huge, ~2 MB. As you can see, it contains the full game.
TheBruce wrote:
Exactly my idea. I wanted to make some screenshots with knights and sorcerers etc in very fancy clothing, so I created this small world with lots of items on it. Needless to say that I will use an item from this world once in a while as well, but only if I'm really stuck (otherwise it would spoil the game).

Well, so you can see now the new item types: Adamantium and Firelizard. These are used only in the Expansion Pack! So if you make shots for the base world, then wouldn't be lucky to give the characters Adamantium items. I know you like them 😊 Superb items.
TheBruce wrote:
Anyway, I've been playing around with release 7 for some time now and haven't noticed any memory errors anymore. Thanks for this great game.

The best news in ths morning! 😊
Thank you!!!
TheBruce wrote:
P.S. Don't forget to recompile the resources before you really make a distribution version 😉

Done 😊

Regards,
Stewe

Hi,
I�m a little out of it today so forgive me if I�m not making sense. Lots I want to say later.

v.7 � expansion pack installed already (copied .pdb)
sorry to bring the bad news.

Bug!: 3165k free - playing cards, Anderville, Kern-exec;3 ; then: cmda controller;6
crash.

Bug!: 32??k free � (clean boot) Stepped into Grendelmoore global teleporter: message"insufficient memory" system held the machine for a minute then released. Did not crash.

Both of these happened after a couple hours of play. I have repeated these actions several times (before and after), but the errors have not been repeated.

Volume bug(let): I noticed that there are times when the volume seems to reset to a certain level by itself. I�m not sure what triggers it though. I�ll keep an eye opened.

Oh, um. This might be nothing, but: When I went to install the alpha version I asked to look at the certificate. I got an error message: "not possible to find root certificate" Does that mean anything? (??)

Stewe: The quicksave is great! I�m so paranoid about loosing my game that I save every couple minutes. This feature keeps my stress down a lot 😊

Regcode barrier: The expansion pack regcode barrier works fine in more than one place. Can you forward the code to me? Thanks again!

Questions for the forum:
I�m having some trouble in the frozen kingdom and have already checked out the hint pages and forums. I�m guessing it�s me, but I followed the instructions and still am not getting the result. Can you guys please take a look at my question on the forum? (You don�t need to create a login to reply.)
Question: "AA! Need help, switches frozen realm"

While I�m at it, have any of you been in the fire empire before the frozen empire? I never found the key for the fire empire. I�m guessing I have to do frozen first.

Forum:
http://www.pdarcade.com/modules.php?name=Forums&file=viewforum&f=15

thanks!

Lippdinos

guys, I seriously need some help with the swoping of items on shelves to different shelves, I am stuck at this part and cannot progress further 😞 been on the same bit for the second day running and its driving me crazy!!!

Now I have even forgotten which items came from which shelf originally and what shelf to put them on, I have looked at the relevant coloured gates red gate to red gate and so on, but still stuck.

help....pls...stewe....

Sorry Imran, I'm still stuck at the darn 6 switch room.

I'm afraid that this might be a bug, everyone is suggesting the same procedure but I can't get that door opened. Has anyone managed?

Lipp

Wirelessly posted (Nokia6600/1.0 (3.42.1) SymbianOS/7.0s Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0)

For me the game started to be complicated. Is not that i don't want to continue or do not have proper time but don't you think that if the game starts to be too complicated ppl will have a bad point of view about the game. Is just a suggestion to make the levels harder and harder by time or allow user to select difficulty level they want to play.

Hello!

Answers...

Lipp: yes, bad news. But:

- Anderville, card: if you play with the Expansion Pack, then the game needs 100 KB more execution memory than the normal one. You said 3.1 isn't enough for a more hours play. That means: 3.2 isn't enough for a long play in the Expansion Pack. I knew there are problems, but I really don't have currently other ideas 😞
I'm thinking!
- Memory errors: memory fragmentation, I'm almost sure! There's one weapon against fragmentation: if you have much more memory than needed. It's ok for most of the games: they require less memory, probably you have much more, that's why they don't have such problems. Legacy plays on the border!
- Certificate: that's right. We didn't buy a certificate. And it doesn't mean anything (almost): trusted certificate agencies don't know what is "Redshift". That's all.
- Quicksave: cool 😊
- Regcode: I send it you now
- Fire&Frozen: they aren't easy! More players should know the answer, and Sylon usually checks the forums on pdarcade. I ask him to reply for your questions.

Imran: Please send me your saved game, I can check it!
The hint: you have the items with "Fire" in their name. Try to put those items on the selves... one by one. But! When you put an item down, then exit the inventory screen!!! This can be the problem.
Maybe it's a bug, yes. Maybe the Communicator version doesn't know it should run a particular script.

TheSpecialBoy: really sorry 😞
We tried to make it really hard...
Maybe the Expansion Pack will be good for you... less annoying secrets, but more side quests, and many battles. I can send you a party which is able to enter the Expansion Pack.

Thank you for your help!

Stewe

Hi Stewe,

just downloaded v7, and in the process of installing it. I will try it later, it's not that easy in office 😊 . But i got another small question, just out of curiosity.

How large is the communicator market for you? Would you mind to tell some sales figures? Or are these top secret?

greets

SirKline

Hello!

SirKline...
hard to say, but the Communicator market is smaller than I have thought. Ok, I shouldn't have an opinion, the game released a day before.
The game is on nokia softwaremarket now, and they selected it to be on the Communicator main page. That's cool, as I remember, they sold more in the past (from Mobile Civilization).
So... we have to accept that Palm is the largest, Ppc is the 2nd (or close around Palm). But we started making games on a Communicator, that's why I thought it's a kind of "prestige" 😊

Imran:
thanks, I check it now!
Will be back...

Regards,
Stewe

Hello!

Thanks 😊 I have asked them if it's possible... it seems yes 😊

So... the saved game: it works!!!
User posted image

What I did: went to one of the shelves.
- space (opens the shelf inventory)
- drop one of the "Fire" items (I saw you dropped them on the floor)
- EXIT inventory. I got it, this shelf needed this item. A door opened.

So... you should do a brute force... try the 3 "Fire" items on all shelves. They'll open the doors.

Regards,
Stewe

I forgot something (sorry):

THANK YOU FOR YOUR HELP!!!

Without you, Legacy Comm wouldn't be a reality!

Regards,
Stewe

No, thank you stewe, for giving us the opportunity to test your wonderful game 😃

A quick question, I have downloaded the mission pack? where do I insert the code for the mission pack? does it need one?

I hope you have lots and lots of sales of the commy version.

Hi Stewe

Found two more bugs (maybe you can fix those in version 1.06)
1. If a yes/no dialog is present (for example: do you wish to enter the dungeon), you're still able to bring up every other screen (like C for casting spells, M for the map etc, main menu, inventory etc). For example, if you press M the map shows, but if you press 'N' for no it will display the No button right through the Map window. If you press C, the spell window appears, and although you can browse through your spells, pressing enter will not launch the spell, but select the default button in the yes/no dialog beneath it.
2. After exchanging two characters' positions (exchanging 3 and 4), I gave an object from 3 to 4, but the status displayed the wrong name (father Asmodeus received a Cure posion potion, but the potion was given to Ketiara - father Asodeus was the one giving the position and used to be in position 4).

Other than that, no errors. I've been playing with the game a lot over the weekend (hours without quitting the game) and didn't get any memory errors anymore.

As for the communicator market sales: the game is only out for a couple of days. Most people will play with it first and wait till the game blocks them before buying a registration code.

Best regards and thanks again for being such a great help

Arjen

P.S. Could you give me access to the Legacy editor forum? My username there is also TheBruce