V.6
Hiya Stewe, good work on those hard fixes 😊 It�s great being able to change characters in both the spell book views!
free expansion pack regcode: wow! It gets sweeter! Thanks Redshift!
Inventory, take of clothes? Nothing is different from what I can tell, same undergarments. What was the neat surprise? Anyone?
..Janet Jackson� issue..? :?
(minor text change, low low priority): Only weapons are wielded, not shields. (It�s still correct, in a way, but not really used. It�s not important.)
(reminder) Since you widened the save slot for long names it might be worth limiting the map name size in the editor. In case you forgot.
Card game: Is there any way to discard cards without using their effect?
Stewe, I really want a fast save hotkey (ctrl-0, or whatever). Either that or having autosave save during regular intervals? Is there any chance for one in the near future?
Map regeneration: I have a question about this, for a map to regen, do you have to stay out of the map completely for 7 days? I ask because some places (city 2) are never regenerating for me.
Neat tricks: 😉
1) Equipping items that "he/she couldn�t use it effectively!" , it seems you don�t actually get any awkward penalties like dexterity loss due to clumsiness or wizards not being able to cast spells in heavy armor. Actually it seems your only penalties are:
Armor: AC benefit halved. (other bonuses like +4 INT stay)
(So, I can actually give my Highlander a shield and still only win, sweet!)
Weapons: Here you seem to loose a little off the max damage you can inflict.
(pretty reasonable, but still good. Still nice to give a pure mage warhammer)
I haven�t checked the rest.
2) Equip your guy with all the hp/endurance bonus items, his max will go up � heal him. Remove the items and you keep the extra hp's (until you get hurt). If you heal/sleep that number will be reduced to its current max though. It works with spell points too.